Zentetsuken wrote:Lillejohn wrote:jorb wrote:I want to play a fairly casual survival/gardening/walking simulator RPG
This is the least casual game I've ever played. You need to play 24/7 or have bots, unless you enjoy running around picking up months old left overs from other players.
I actually tried playing the new world, but quit because it was more work than play.
This is exactly what he enjoys. Jorb has never really played his own game even as effectively as a regular hermit. He has spoke endlessly about the joy he has just exploring abandoned villages and finding abandoned horses. He has never even engaged with like 80% of his own content.
I think this is the main problem.
Tons of people actually want to play a fairly casual survival/gardening/walking simulator RPG, but the devs have spent 10 years developing an entire disneyland themepark when all they really are interested in is the children's slide and swing set in the parking lot. The focus has been entirely too broad, there are dozens of areas in the Haven Themepark that are shallow and meaningless. The combat exhibit has just been on fire for years, the mining world rollercoaster derails and kills people on almost every loop, the food court has ten thousand restaurants but only 5 of them serve edible food and there is a cockroach infestation that has gone ignored for ages. The weirdest part is that instead of revisiting or improving or rebuilding the areas of the themepark that are barely functional they just spent a few years building the Ocean World Exhibition, a 100 kilometer square waterpark that has no slides or attractions, is just water for as far as the eye can see.
I would honestly love to see Haven as a fairly casual survival/gardening/walking simulator RPG where all effort goes in to exploring this concept. If animal AI wasn't a joke and there was no way to cheese animals and the difficulty and expanse of PvE was given some real thought and care I genuinely think it could mimic and surpass the excitement of stranger danger and offer real consequences to the game.
Bulldoze the areas of the themepark that are bad and start again.
all true, but you miss an important point. we`re the entertainers and employees of this themepark. jorbs walkinworld needs ruined citys, powerfull bandits, and angry and disgruntled, yet kind peasants , toiling in there tyranical lieges fields. if you play this game as he is. its easy, and immersive. for us its work. cause we are the npc´s .thats the parks main appeal, an lived in world, with sentient npc