Game Development: Strange Crown

Announcements about major changes in Haven & Hearth.

Re: Game Development: Strange Crown

Postby springyb » Sun Oct 30, 2022 9:00 pm

Have you guys ever considered banning the entire player base and starting over?
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Re: Game Development: Strange Crown

Postby UniqueLemming » Mon Oct 31, 2022 4:37 am

So, you've made it impossible to build roads effectively for no reason as far as I can tell. It is important to be able to click around trees/boulders/ridges. I doubt anyone asked for this "fix". Please please revert this change.
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Re: Game Development: Strange Crown

Postby lupa737 » Mon Oct 31, 2022 6:00 am

"Disgusting Tapeworm" or as I call it: new friend :D
*:・゚☆✧ *:・゚☆✧I eat Bugs*:・゚☆✧ *:・゚☆✧
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Re: Game Development: Strange Crown

Postby dannyboy » Mon Oct 31, 2022 12:02 pm

springyb wrote:Have you guys ever considered banning the entire player base and starting over?

+1
Great idea. You have my support.
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Re: Game Development: Strange Crown

Postby Schattengaenger » Sun Oct 29, 2023 8:42 pm

jorb wrote:We've been developing, and here's what's new.

Key Fixes
-----------------------
  • Made some changes to the terraforming logic as it relates to "Embankment Scaffold"s, allowing a ridge on one side to count as a scaffolding, hopefully allowing for the construction of ridges at 90° inner corner angles.

Enjoy!


I don't know what it is, but placing two rows of embankments offset by one next to each other, won't let you add soil to the corner where the two rows meet. Roughtly illustrated below. The point connecting the ends of the rows (the bold X's) is the problem.

OOOOOOOOOOOOOOOO
OOOOOOOXXXXXXXXXX
XXXXXXXXOOOOOOOOO
OOOOOOOOOOOOOOOO
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