Game Development: Strange Crown

Announcements about major changes in Haven & Hearth.

Game Development: Strange Crown

Postby jorb » Sun Oct 23, 2022 9:37 pm

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Added "Bat Crown", the Night Queen in Bat Dungeons now drops a crown, much like Ant Queens and Beaver Kings.
  • Added "Strange Crystal Glass", a glass, made from a "Strange Crystal", symbel item.
  • Added "Disgusting Tapeworm", curiosity, occasional drop when butchering small animals.
  • Added "Yesteryear's Elderberries". Elderberry Bushes now have a winter variant.
  • Added "Rabbit Frost", winter forageable, curiosity.

Key Fixes
-----------------------
  • Stuff carried overhead while over water will not be insta-deleted if you lose your session, but, rather, will only be so when the actual character logs out. Should imply a short grace time to log back in if you lose connection while carrying stuff over water, or such.
  • Passengers on ships (Knarrs & Snekkjas) will now be dismounted if knocked out. Should allow you to evict unwanted free riders by knocking them out. Note that the captain will not be dismounted on KO.
  • The building blueprint overlay present when placing constructions will not disappear until the building is actually placed. Hopefully allows you to move around and place the construction object with greater precision, and, specifically, fixes a bug by which it was impossible to fine tune the placement of Milestone extensions.
  • When you Right-Click to switch Realm Banners for your Realm, the confirmation flower menu will inform you of the Authority cost of doing so.
  • Made some changes to the terraforming logic as it relates to "Embankment Scaffold"s, allowing a ridge on one side to count as a scaffolding, hopefully allowing for the construction of ridges at 90° inner corner angles.

Small Fixes
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  • Food made from "Liberty Caps" will now inform you of the chance of getting "The Mind Liberated" from eating them.
  • You can now inspect Tar Pits to see how much they hold.
  • "Fairy Mushrooms" now have alchemical properties.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9 is the "Apple Orchardist's Hat".

Store Description wrote:Image$9 Calmly do the seasons pass around it, but in this hillside orchard, the summer bloom reigns eternal.


All Gold & Silver subscribers have been awarded the "Apple Orchardist's Hat", free of charge.

In the Pipe
-----------------------
  • Thinking a fair bit about making winter a smoother experience.
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Strange Crown

Postby Kearn » Sun Oct 23, 2022 9:41 pm

jorb wrote:[*] Added "Strange Crystal Glass", a glass, made from a "Strange Crystal", symbel item.


excellent
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Re: Game Development: Strange Crown

Postby Kiara » Sun Oct 23, 2022 9:41 pm

Raaad
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Re: Game Development: Strange Crown

Postby jordancoles » Sun Oct 23, 2022 9:42 pm

Passengers on ships (Knarrs & Snekkjas) will now be dismounted if knocked out. Should allow you to evict unwanted free riders by knocking them out. Note that the captain will not be dismounted on KO.


Makes being a passenger pretty dangerous
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Re: Game Development: Strange Crown

Postby kirion » Sun Oct 23, 2022 9:43 pm

noice
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Re: Game Development: Strange Crown

Postby SnuggleSnail » Sun Oct 23, 2022 9:44 pm

jorb wrote:[list]
[*] Stuff carried overhead while over water will not be insta-deleted if you lose your session, but, rather, will only be so when the actual character logs out. Should imply a short grace time to log back in if you lose connection while carrying stuff over water, or such.


Does this imply there's no way to ever drop stuff if you're blocked and carrying something while outlawed/aggroed?

jordancoles wrote:
Passengers on ships (Knarrs & Snekkjas) will now be dismounted if knocked out. Should allow you to evict unwanted free riders by knocking them out. Note that the captain will not be dismounted on KO.


Makes being a passenger pretty dangerous


tbh literally no change, anybody would bash their snekkja for a kill and knarrs and irrelevant
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Re: Game Development: Strange Crown

Postby buttepai » Sun Oct 23, 2022 9:45 pm

Well, when there will already be a hat with kittens!
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Re: Game Development: Strange Crown

Postby Necrisha » Sun Oct 23, 2022 9:49 pm

Looks like some good stuff.
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Re: Game Development: Strange Crown

Postby Schattengaenger » Sun Oct 23, 2022 9:50 pm

Thank you very much for the cliff making feature upddate! It was sorely needed.
Also, nice hat!
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Re: Game Development: Strange Crown

Postby Schattengaenger » Sun Oct 23, 2022 9:54 pm

jorb wrote:We've been developing, and here's what's new.

Key Fixes
-----------------------
  • The building blueprint overlay present when placing constructions will not disappear until the building is actually placed. Hopefully allows you to move around and place the construction object with greater precision, and, specifically, fixes a bug by which it was impossible to fine tune the placement of Milestone extensions.


I think I need someone to explain this in other words.
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