Game Development: Lights in the Dark

Announcements about major changes in Haven & Hearth.

Re: Game Development: Lights in the Dark

Postby Schattengaenger » Sun Oct 30, 2022 10:23 pm

Amazing additions. If only my platter of halloween preparations weren't so full already ^^'
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Re: Game Development: Lights in the Dark

Postby _Scipio » Sun Oct 30, 2022 10:25 pm

jorb wrote: Thinking a fair bit about making winter a smoother experience.


Make winter longer, but add options to do things you were working on before winter.
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.

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Re: Game Development: Lights in the Dark

Postby Schattengaenger » Sun Oct 30, 2022 10:29 pm

pbbllt wrote:Nice!

But still, please unfix blueprint movement and fix current cachalot tarsink pls.


why though? What is wrong with that?
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Re: Game Development: Lights in the Dark

Postby pbbllt » Sun Oct 30, 2022 10:34 pm

Schattengaenger wrote:
pbbllt wrote:Nice!

But still, please unfix blueprint movement and fix current cachalot tarsink pls.


why though? What is wrong with that?


Moving with blueprint in hand was very convenient, especially for building milestone extensions in 1x1 tunnels in the mines. Now it's impossible, since it was "fixed" last patch.

EDIT:

Example:
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Re: Game Development: Lights in the Dark

Postby Gensokyo » Sun Oct 30, 2022 10:35 pm

loftar wrote:Fairly spoopy, no?

Would be a lot spookier with some anti-aliasing.
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Re: Game Development: Lights in the Dark

Postby Sephiron » Sun Oct 30, 2022 10:35 pm

OH real shit? No wonder this patch took a while, more engine changes are always fantastic. Thanks jorbnloftr :ugeek:
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Re: Game Development: Lights in the Dark

Postby GamingRAM » Sun Oct 30, 2022 10:40 pm

Neat, seems perfect for fairy dust.

Now add player-made signatures on items, date of creations and other flavor text.
World 12: Quit at some point.
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
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Re: Game Development: Lights in the Dark

Postby ctopolon4 » Sun Oct 30, 2022 10:41 pm

https://youtu.be/-SdGBMiUWsw?t=170

hunting & questing update when?
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Re: Game Development: Lights in the Dark

Postby jorb » Sun Oct 30, 2022 10:45 pm



Bwahhaha. Literally me! I lol'd hard.

Will make a "Model 36".
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Lights in the Dark

Postby loftar » Sun Oct 30, 2022 10:56 pm

Gensokyo wrote:Would be a lot spookier with some anti-aliasing.

That's true. I actually should get on that.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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