Game Development: Hat Placement

Announcements about major changes in Haven & Hearth.

Re: Game Development: Hat Placement

Postby Sollar » Fri Nov 04, 2022 12:42 pm

Onward my trusty steed. Git that carrot! (I remember I had this item in wow vanilla - https://www.wowhead.com/classic/item=11 ... on-a-stick)
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When slaughtering first hit is important so the animal does not suffer
Image
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Re: Game Development: Hat Placement

Postby axus » Fri Nov 04, 2022 1:15 pm

It used to be "hold Ctrl-key for fine placement" right? I liked that better than using Shift for everything. I do a lot of grid-aligned placement where I don't want the fine placement
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Re: Game Development: Hat Placement

Postby loftar » Fri Nov 04, 2022 4:01 pm

axus wrote:It used to be "hold Ctrl-key for fine placement" right? I liked that better than using Shift for everything. I do a lot of grid-aligned placement where I don't want the fine placement

In theory I agree with you, but I also think the ability to Ctrl-walk while placing is worth more.
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Re: Game Development: Hat Placement

Postby ctopolon4 » Fri Nov 04, 2022 5:30 pm

jorb wrote: all cheese stages are stable until you replace the trays in rack


here is a reason to loot all abandoned places nearby... there should be gouda or not? 999 MBC better than 999 gouda.... nice fix
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Re: Game Development: Hat Placement

Postby The_Blode » Fri Nov 04, 2022 6:53 pm

HATS ON PCLAIMS PLEASE
WANT MY GOAT SKULL FREN TO WEAR A SOMBRERO
thanks in advance, much love
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Re: Game Development: Hat Placement

Postby kirion » Fri Nov 04, 2022 9:43 pm

Hat on Ancestral Shrine please. Our ancestors needn't be fabulousless.

EDIT: Hat on stockpiles? lol
EDIT2: HAT ON BEEHIVES
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Re: Game Development: Hat Placement

Postby Agrik » Fri Nov 04, 2022 10:00 pm

jorb wrote:Image
...
Implemented the ability to put hats on large domesticated animals: pigs, goats, sheep, cattle, and horses. Milage may vary as the equipment point is not specialized per hat. Mostly for teh lulz. Let us know what else should have hats, because we can have them most anywhere now.

For some reason, when I saw the picture, I expected to find hats on some of the prominently placed boulders. Found none, was disappointed.
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Re: Game Development: Hat Placement

Postby ItsFunToLose » Fri Nov 04, 2022 10:42 pm

odd question and this probably belongs in bug reports, but did anything happen to anyone else's alcohol they were fermenting when this patch went live?

I had two demijohns of mead must(edit: +one 39L demijohn of grapejuice!) that had not fermented into alcohol yet. And when I logged on today, they were both vinegar. I either fell into a coma for 10 days, time travelled, or something went wrong on the server side. I am so confused right now.

tldr: anyone have problems with alcohol accelerating straight to vinegar during the patch?
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Re: Game Development: Hat Placement

Postby SovietUnion » Fri Nov 04, 2022 11:57 pm

ItsFunToLose wrote:anyone have problems with alcohol?


I'm guessing most people have
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Re: Game Development: Hat Placement

Postby axus » Sat Nov 05, 2022 12:00 am

loftar wrote:
axus wrote:It used to be "hold Ctrl-key for fine placement" right? I liked that better than using Shift for everything. I do a lot of grid-aligned placement where I don't want the fine placement

In theory I agree with you, but I also think the ability to Ctrl-walk while placing is worth more.


Placing roads did seem easier today, didn't dismount my horse like normal. There's a difference between placing stockpiles and placing buildings, it's the stockpiles I'm havin trouble with. Since I want to dump everything into a new stockpile, I'll use shift. Let's see if I adjust to it in a week, right now I'm having to replace stockpiles to prevent them from blocking each other.
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