Game Development: Summer Mound

Announcements about major changes in Haven & Hearth.

Re: Game Development: Summer Mound

Postby pawnchito » Sun Nov 13, 2022 11:36 pm

cool hat
Last edited by pawnchito on Sun Nov 13, 2022 11:37 pm, edited 1 time in total.
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Re: Game Development: Summer Mound

Postby Sephiron » Sun Nov 13, 2022 11:37 pm

woah what the fuk, this is indeed not expected. Unique concept to say the least!
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Re: Game Development: Summer Mound

Postby Zentetsuken » Sun Nov 13, 2022 11:38 pm

Sephiron wrote:woah what the fuk, this is indeed not expected. Unique concept to say the least!


yeah I can't believe nobody has suggested this practically every week since the establishment of seasons
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Re: Game Development: Summer Mound

Postby Kirche » Sun Nov 13, 2022 11:39 pm

A very cool mechanic, It's a shame that greenhouses got devalued though, any plans on restoring winter to its full duration?
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Re: Game Development: Summer Mound

Postby Austinh15 » Sun Nov 13, 2022 11:39 pm

Okay hey so basically, why is winter still 5 days. We've removed several drawbacks to winter besides how skis are basically essential for living outside your walls unless you want to get absolutely wrecked. Why is it still only 5 days? Is it still not smooth enough? Legit question because I'm having trouble thinking of the other issues. Maybe someone can point out why it should stay 5 days but I can't see it.
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Re: Game Development: Summer Mound

Postby dannyboy » Sun Nov 13, 2022 11:39 pm

I actually look forward to not having any crops in winter. It's nice to not have to think about or do any of that work but now that it is possible I almost feel obligated to do the work and radiate my fields. I don't think I will though...
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Re: Game Development: Summer Mound

Postby loftar » Sun Nov 13, 2022 11:42 pm

Kirche wrote:A very cool mechanic, It's a shame that greenhouses got devalued though, any plans on restoring winter to its full duration?

If this winter feels better, we just might restore it for next year.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Summer Mound

Postby DDDsDD999 » Sun Nov 13, 2022 11:45 pm

It's cool to see a thing get fixed by adding a band-aid mechanic to avoid the thing. Haven't seen this one before.
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Re: Game Development: Summer Mound

Postby Vigilance » Sun Nov 13, 2022 11:45 pm

loftar wrote:
Kirche wrote:A very cool mechanic, It's a shame that greenhouses got devalued though, any plans on restoring winter to its full duration?

If this winter feels better, we just might restore it for next year.

the pvp implications are kinda bad for that
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Re: Game Development: Summer Mound

Postby Razzbbane » Sun Nov 13, 2022 11:46 pm

loftar wrote:
Kirche wrote:A very cool mechanic, It's a shame that greenhouses got devalued though, any plans on restoring winter to its full duration?

If this winter feels better, we just might restore it for next year.


Please don't, pvp in winter is cancerous.
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