Game Development: Planting Roster

Announcements about major changes in Haven & Hearth.

Re: Game Development: Planting Roster

Postby sMartins » Fri Nov 25, 2022 3:37 pm

The numbers don't decide! :P

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Re: Game Development: Planting Roster

Postby Austinh15 » Sat Nov 26, 2022 1:08 am

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Man, I sure wish these were actually useful. Instead of taking like 1.5x the time to grow while also having a high chance of giving exactly what you put into it. (The first test I did showed 7/12 beds gave a yield of 1). Gardening should change from the lines of garden pots we have, to a more sustainable, and worth a damn system. Garden pots should be used to scale up your herbs, and these beds should be used to make large harvests. Other mechanics such as pruning, watering, and fertilizing could be interesting mechanics to increase the yield of your mound bed. There is so much that could be done with this system other than just simply making it a (by this point) way worse garden pot.

Edit: Also it's been TWO PATCHES since I brought up that mulch sounds like pavement when you walk on it. PLEASE fix this.
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Re: Game Development: Planting Roster

Postby ItsFunToLose » Sat Nov 26, 2022 8:44 am

Austinh15 wrote:Image

Man, I sure wish these were actually useful. Instead of taking like 1.5x the time to grow while also having a high chance of giving exactly what you put into it. (The first test I did showed 7/12 beds gave a yield of 1). Gardening should change from the lines of garden pots we have, to a more sustainable, and worth a damn system. Garden pots should be used to scale up your herbs, and these beds should be used to make large harvests. Other mechanics such as pruning, watering, and fertilizing could be interesting mechanics to increase the yield of your mound bed. There is so much that could be done with this system other than just simply making it a (by this point) way worse garden pot.

Edit: Also it's been TWO PATCHES since I brought up that mulch sounds like pavement when you walk on it. PLEASE fix this.


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Re: Game Development: Planting Roster

Postby Oddity » Sat Nov 26, 2022 6:51 pm

jorb wrote:
  • Cave Bulbs now glow, much like in Legacy. Also works when planted.

why did this take 8+ years?
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Re: Game Development: Planting Roster

Postby Sephiron » Sat Nov 26, 2022 7:42 pm

Oddity wrote:
jorb wrote:
  • Cave Bulbs now glow, much like in Legacy. Also works when planted.

why did this take 8+ years?

They literally just updated the lighting engine, da fuq u mean? Was it possible before then?
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Re: Game Development: Planting Roster

Postby jordancoles » Sun Nov 27, 2022 6:13 am

Sephiron wrote:
Oddity wrote:
jorb wrote:
  • Cave Bulbs now glow, much like in Legacy. Also works when planted.

why did this take 8+ years?

They literally just updated the lighting engine, da fuq u mean? Was it possible before then?

Pretty sure they just allowed for more lights to be on screen at the same time

The number used to be really low, like 5 or something
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Re: Game Development: Planting Roster

Postby jorb » Sun Nov 27, 2022 8:45 am

Oddity wrote:
jorb wrote:
  • Cave Bulbs now glow, much like in Legacy. Also works when planted.

why did this take 8+ years?


Because lighting is kind of expensive if you do it for the whole scene. We just recently upd00ted the engine to support area local lights, allowing more, smaller lights on screen.
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Re: Game Development: Planting Roster

Postby Sevenless » Sun Nov 27, 2022 3:44 pm

jorb wrote:
Oddity wrote:
jorb wrote:
  • Cave Bulbs now glow, much like in Legacy. Also works when planted.

why did this take 8+ years?


Because lighting is kind of expensive if you do it for the whole scene. We just recently upd00ted the engine to support area local lights, allowing more, smaller lights on screen.


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Re: Game Development: Planting Roster

Postby springyb » Sun Nov 27, 2022 8:07 pm

Austinh15 wrote:Edit: Also it's been TWO PATCHES since I brought up that mulch sounds like pavement when you walk on it. PLEASE fix this.


Your pain must be unbearable. Jorb, please, do not make this wretch suffer another cruel update of not patching exactly what he wants.
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Re: Game Development: Planting Roster

Postby Austinh15 » Sun Nov 27, 2022 10:32 pm

springyb wrote:
Austinh15 wrote:Edit: Also it's been TWO PATCHES since I brought up that mulch sounds like pavement when you walk on it. PLEASE fix this.


Your pain must be unbearable. Jorb, please, do not make this wretch suffer another cruel update of not patching exactly what he wants.



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