Game Development: Fluid Incline

Announcements about major changes in Haven & Hearth.

Re: Game Development: Fluid Incline

Postby Levande » Thu Dec 01, 2022 1:16 pm

Are the ducks supposed to be swimming under water?

Image
Levande
 
Posts: 4
Joined: Fri Jul 01, 2022 8:34 am

Re: Game Development: Fluid Incline

Postby Sephiron » Thu Dec 01, 2022 1:26 pm

ctopolon4 wrote:hunting & questing update when?

i just killed mammoth with my naked 22q bronzeSword character, and have "find fkn marble on lvl1 or lvl2" & "pick spring stuff at summer" quests

P.S. wax update when? why wax is so rare when you need it same as leather amount? (can we have harded leather from mammoth like from troll hide? or boiled sheepskin as option... or distilated tar...)

tho really, when I was building my first minehole getting enough wax was a challenge. Then I built it, updated my farms, added more skeps, and the second minehole went down without any trouble. Now I have so much wax I have to start moving the cupboards into my ghall. The trick is to put more bee skeps in one area than you think you actually need (Put 4 in a spot where you would normally put 1). It doesn't handicap honey production afaik since I'm still rolling in honey. I get around 12-24 wax every 3-4 days, something like that
Image
Image
Image
Image
Image
User avatar
Sephiron
 
Posts: 248
Joined: Mon Nov 22, 2010 2:13 am

Re: Game Development: Fluid Incline

Postby ctopolon4 » Thu Dec 01, 2022 2:01 pm

ItsFunToLose wrote:Fuck time gating. I don't want to wait for anything. If I can't have 999 wax on day 2, this game is literally unplayable. I am boycotting this dogshit trash of a game until they implement a dev mode where every player can spawn in any item they want at any quality they want in any quantity they want at the push of a button. I can't believe I have to explain myself, why don't you agree with me about everything? I am clearly right. Wax is stupid and I should be able to use leather in all recipes asking for wax interchangeably. I killed a mammoth with a q22 bronze sword today, I know what I am talking about.

but where is the point to add unique combat to every creature and 50 moves for players when only needed is "cleave"
dont understand reason to add "blue truffles" when worlds wipes faster that players reach them
where is fun to generate impossible quests for wrong seasons, or quests for unreachable mine lvl, or insane amount of resources
im just asking to fix it abit, it should take less time than OcO, few lines in server code... custom-test servers is a wet-dreams of many
User avatar
ctopolon4
 
Posts: 738
Joined: Sun Jun 03, 2018 2:28 pm
Location: mom's basement

Re: Game Development: Fluid Incline

Postby The_Blode » Thu Dec 01, 2022 2:19 pm

ctopolon4 wrote:
ItsFunToLose wrote:Fuck time gating. I don't want to wait for anything. If I can't have 999 wax on day 2, this game is literally unplayable. I am boycotting this dogshit trash of a game until they implement a dev mode where every player can spawn in any item they want at any quality they want in any quantity they want at the push of a button. I can't believe I have to explain myself, why don't you agree with me about everything? I am clearly right. Wax is stupid and I should be able to use leather in all recipes asking for wax interchangeably. I killed a mammoth with a q22 bronze sword today, I know what I am talking about.

but where is the point to add unique combat to every creature and 50 moves for players when only needed is "cleave"
dont understand reason to add "blue truffles" when worlds wipes faster that players reach them
where is fun to generate impossible quests for wrong seasons, or quests for unreachable mine lvl, or insane amount of resources
im just asking to fix it abit, it should take less time than OcO, few lines in server code... custom-test servers is a wet-dreams of many

goalpost status: on the move
User avatar
The_Blode
 
Posts: 433
Joined: Sat Oct 08, 2011 7:51 am
Location: Location: Location

Re: Game Development: Fluid Incline

Postby gravesmerch » Thu Dec 01, 2022 2:31 pm

base looking like a Dali painting and I'm starting to like it
Last edited by gravesmerch on Thu Dec 01, 2022 2:34 pm, edited 1 time in total.
gravesmerch
 
Posts: 195
Joined: Thu Sep 08, 2022 6:13 pm

Re: Game Development: Fluid Incline

Postby gravesmerch » Thu Dec 01, 2022 2:32 pm

Levande wrote:Are the ducks supposed to be swimming under water?

Image

it's an evolution
gravesmerch
 
Posts: 195
Joined: Thu Sep 08, 2022 6:13 pm

Re: Game Development: Fluid Incline

Postby ItsFunToLose » Thu Dec 01, 2022 3:22 pm

The_Blode wrote:
ctopolon4 wrote:
ItsFunToLose wrote:Fuck time gating. I don't want to wait for anything. If I can't have 999 wax on day 2, this game is literally unplayable. I am boycotting this dogshit trash of a game until they implement a dev mode where every player can spawn in any item they want at any quality they want in any quantity they want at the push of a button. I can't believe I have to explain myself, why don't you agree with me about everything? I am clearly right. Wax is stupid and I should be able to use leather in all recipes asking for wax interchangeably. I killed a mammoth with a q22 bronze sword today, I know what I am talking about.

but where is the point to add unique combat to every creature and 50 moves for players when only needed is "cleave"
dont understand reason to add "blue truffles" when worlds wipes faster that players reach them
where is fun to generate impossible quests for wrong seasons, or quests for unreachable mine lvl, or insane amount of resources
im just asking to fix it abit, it should take less time than OcO, few lines in server code... custom-test servers is a wet-dreams of many

goalpost status: on the move


The Video Assistant Ref we need.

I'm never offsides. I want everyone to know I'm the real deal when it comes to mining, but don't ask me to mine Iron Ochre on day 8, that's some bullshit. You know damn well all I did for the first week was run around quick barraging spruce caps, how the fuck am I supposed to have the wax necessary to reach level 3? That shit is for rainbow armbands. Why should miners have to mine things to be called a miner? I deserve nomad inventory space so that I can never leave my base and manage all of the cupboards of pussy I'm slaying, buncha virgin nerds don't understand what peak gaming looks like. I'm jacked. Q TWENTY TWO!
I like to air dribble.
ItsFunToLose
 
Posts: 227
Joined: Thu Jan 20, 2011 10:18 pm

Re: Game Development: Fluid Incline

Postby DonVelD » Thu Dec 01, 2022 3:37 pm

based patch, the hermits had it good for too long
ImageImageImage
ImageImageImageImage
JOIN THE OFFICIAL H&H DISCORD TODAY
User avatar
DonVelD
 
Posts: 1016
Joined: Sun Jun 11, 2017 12:37 pm
Location: @ your fenced base W/ a boar

Re: Game Development: Fluid Incline

Postby animary » Thu Dec 01, 2022 7:04 pm

ctopolon4 wrote:....
where is fun to generate impossible quests for wrong season....


or allow claims over questgivers?

In last world i couldn't finish Fisher Credo because it kept giving me a quest to deliver a fish to a particular quest tree ...which was inside the pali of a large village.
animary
 
Posts: 76
Joined: Wed Feb 23, 2011 4:05 am
Location: Ohio

Re: Game Development: Fluid Incline

Postby ctopolon4 » Fri Dec 02, 2022 12:17 am

Sephiron wrote:I get around 12-24 wax every 3-4 days, something like that

wow you can make 1 mammoth guard every 3-4 days, sounds awesome for half year of gameplay
User avatar
ctopolon4
 
Posts: 738
Joined: Sun Jun 03, 2018 2:28 pm
Location: mom's basement

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Python-Requests [Bot] and 166 guests