Game Development: Pocket Bundle

Announcements about major changes in Haven & Hearth.

Re: Game Development: Pocket Bundle

Postby boshaw » Wed Jan 18, 2023 12:02 am

Stairs / House doors block the creation of the new barter areas?
Cellar door doesn't though, Cellar stair does.
seems like a bit of a downgrade in those cases since there's now some space that can't be assigned compared to a pole.
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Re: Game Development: Pocket Bundle

Postby Audiosmurf » Wed Jan 18, 2023 12:04 am

Zentetsuken wrote:snip

Pretty funny, for once :)
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Game Development: Pocket Bundle

Postby delsus » Wed Jan 18, 2023 12:07 am

I gilded two pockets into one item, the extra inventory space is now gone. Is that intended behavior?
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Re: Game Development: Pocket Bundle

Postby loftar » Wed Jan 18, 2023 12:09 am

delsus wrote:I gilded two pockets into one item, the extra inventory space is now gone. Is that intended behavior?

Doesn't sound like it, but also can't reproduce. Are you sure you are interpreting the results correctly?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Pocket Bundle

Postby lordgrunt » Wed Jan 18, 2023 12:11 am

wait, you actually have to use up gilding slot on gear piece for a pocket?
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Re: Game Development: Pocket Bundle

Postby Edhardt » Wed Jan 18, 2023 12:11 am

delsus wrote:I gilded two pockets into one item, the extra inventory space is now gone. Is that intended behavior?


One, two or three various pockets on same item added only one colunm. Maybe incorrect work?

*Hint write - "inventory space+2"
Last edited by Edhardt on Wed Jan 18, 2023 12:13 am, edited 1 time in total.
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Re: Game Development: Pocket Bundle

Postby delsus » Wed Jan 18, 2023 12:12 am

I have a crown gilded with two pockets, and a merchant's robe gilded with one pocket. It seems the extra inventory space is not added anymore.
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Re: Game Development: Pocket Bundle

Postby _Scipio » Wed Jan 18, 2023 12:12 am

Maybe have pockets scale off of quality?
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.

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Re: Game Development: Pocket Bundle

Postby loftar » Wed Jan 18, 2023 12:14 am

Edhardt wrote:One, two or three various pockets on same item added only one colunm. Maybe incorrect work?

You are probably using a client that hasn't merged the inventory masking patch to display the partial rows/columns properly. Perhaps that's the issue for the other people reporting problems as well.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Pocket Bundle

Postby bumfrog » Wed Jan 18, 2023 12:14 am

jorb wrote:
  • If you play the chord Ctrl-Shift-RMB on a barrel containing some substance, you will attempt to draw as much as possible of the substance from the barrel, rather than the normal single unit Shift-RMB would give you. Would be really cool if these chords were documented somewhere in a tooltip, or w/e.

This is actually great, it’s been annoying me having to take seeds out of barrels one stack at a time when replanting. Glad barrels have been brought up to ctrlshiftrclick times like every other container!


Bundles seem clunky, why not just let (certain small) items be stackable? Surprised the bundle of branches wasn’t given a different name, considering
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