pagsiu wrote:if I select a spot with multiple containers using the new feature and only one of them has stuff inside, the barter stand that is connected to this spot shows "0 available"
bumfrog wrote:Bundles seem clunky, why not just let (certain small) items be stackable?
loftar wrote:Edhardt wrote:One, two or three various pockets on same item added only one colunm. Maybe incorrect work?
You are probably using a client that hasn't merged the inventory masking patch to display the partial rows/columns properly. Perhaps that's the issue for the other people reporting problems as well.
Edhardt wrote:No. Screen from default client. I stripp off all inventory-add items. 4x4 cell base + 2 inventory space = only 4x5.
loftar wrote:Edhardt wrote:No. Screen from default client. I stripp off all inventory-add items. 4x4 cell base + 2 inventory space = only 4x5.
As far as I can tell from your screenshot, you have exactly the two extra inventory squares the pockets promised. Am I misunderstanding something?
bumfrog wrote:certain small items (namely, seeds and flour/dust/ash) are already stackable.
bumfrog wrote:Is it a distaste for the quality averaging, or the desire to stack nonhomogenous items like insects/boughs/meats/etc as a generic category?
bumfrog wrote:I’m sure the average player, if asked, would prefer to stack only identical objects, even with the levelling out of quality
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