Game Development: Pocket Bundle

Announcements about major changes in Haven & Hearth.

Game Development: Pocket Bundle

Postby jorb » Tue Jan 17, 2023 11:36 pm

We've been developing, and here's what's new.


New Implementations
  • Added "Bundles". Some items -- presently: Bugs, Fish, Hides, Raw Meat, Boughs, Branches, Flowers, Metal Nuggets and Nuts -- can be combined into a "Bundle". Bundles are effectively little containers for the relevant item type. To create a bundle, simply hold one such type of item, and right-click another. Barter Stands will always sell items in bundles, rather than bundles as such. Bundles can be dropped as such, but removing the last item from a bundle will make it disappear. Feel free to suggest additions or changes.
  • Added "Pockets". There is now a set of 7 pockets which can be used to gild various pieces of gear. Each pocket extends your base inventory by some amount of extra squares. Do note that this allows for the creation of non-column/row complete player inventories.
  • Added "Barter Area"s. Right-Clicking a Giving or Taking hand from a Barter Stand allows you to designate an area from/to which to draw/put items in barter transactions. We imagine that the implementation could eventually replace the somewhat clunky and imprecise Barter Poles, but the latter haven't been deprecated yet. The stands will draw from/put in any containers in the area designated, much like Barter Poles have historically allowed stands to use containers within their radius.

Key Fixes
  • Reworked equipped container items slightly (Wicker Pickers, Belts, Creels). They can now be picked up and held on the cursor while containing things, and can also be dropped to the ground and placed in non-player inventories. The only restrictions placed upon them is that they cannot be opened while not equipped, and that they cannot be placed in player inventories.

Small Fixes
  • If you play the chord Ctrl-Shift-RMB on a barrel containing some substance, you will attempt to draw as much as possible of the substance from the barrel, rather than the normal single unit Shift-RMB would give you. Would be really cool if these chords were documented somewhere in a tooltip, or w/e.
  • Named Taking/Giving Barter Hands will now retain their names even if you re-"Connect" to draw a new hand from the stand. Note that this only works for hands named after this patch. Hand names persist over resetting the hands, basically.

As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9, ist the "Pixie's Hat".

Store Description wrote:Image$9 A shimmer in the aether reveals this beautiful green hat, with alluring promises of walks down enchanted paths.

All Gold subscribers have been awarded the "Pixie's Hat", free of charge.

In the Pipe
  • Back to work after the holidays since a while back, and pretty pumped for another year of development on H&H!
  • Noted that the Barter Stands still could use a fair amount of love in terms of UI, Tooltips, Bug fixes, &c. May make another patch in the same space as this one.
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?

"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Pocket Bundle

Postby Audiosmurf » Tue Jan 17, 2023 11:37 pm

Oh fuck lookin good
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Game Development: Pocket Bundle

Postby Oddity » Tue Jan 17, 2023 11:38 pm

based item stacking update 2023
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Re: Game Development: Pocket Bundle

Postby DDDsDD999 » Tue Jan 17, 2023 11:40 pm

jorb wrote:To create a bundle, simply hold one such type of item, and right-click another.

This should just be automatic, how do you expect new players to figure out which things stack. And having to create bundles each time is obnoxious.

Also barter stands still suck, auction house UI is a million times better.
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Re: Game Development: Pocket Bundle

Postby Beronica » Tue Jan 17, 2023 11:41 pm

Will save so much room as newbies. Awesome first update since coming back.
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Re: Game Development: Pocket Bundle

Postby dagrimreefah » Tue Jan 17, 2023 11:48 pm

finally we can have faggots (bundles of sticks)!!!
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Re: Game Development: Pocket Bundle

Postby mulamishne » Tue Jan 17, 2023 11:48 pm

Holy hell, drink key in default client? 2023 really is haven's year!
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Re: Game Development: Pocket Bundle

Postby GamingRAM » Tue Jan 17, 2023 11:49 pm

Gotta say this is a nice QoL update.

Providence Quests next please.
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Re: Game Development: Pocket Bundle

Postby Zentetsuken » Tue Jan 17, 2023 11:49 pm



the most impressive part of this patch is that it actually happened on a tuesday
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Re: Game Development: Pocket Bundle

Postby _Scipio » Tue Jan 17, 2023 11:51 pm

mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.

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