Game Development: Stack of Stacks

Announcements about major changes in Haven & Hearth.

Re: Game Development: Stack of Stacks

Postby _RU_ZVP » Tue Mar 07, 2023 11:12 pm

ants and fish fillet are not stackable anymore?
(Tapoch)
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Re: Game Development: Stack of Stacks

Postby sentymental » Tue Mar 07, 2023 11:13 pm

Hey,

stacks don't work with fish's meat, Swan is also bugged :)
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Re: Game Development: Stack of Stacks

Postby Clemins » Tue Mar 07, 2023 11:15 pm

jorb wrote:Added a "Drink" action, as it has been repeatedly requested. (Adventure->Drink). This drink action simply invokes the normal auto-drinking behavior of drinking from any hotkeyed vessel, which may be less than what you expect from a perfect drink action, but it was easy enough to implement. Feel entirely free to suggest changes.


Hell yeah, default client drink key memes can now be put to rest!
I've been told it needs work, well, one step closer to good drink key I suppose

How about adding a step "Bind the Drink key action to your hotbar" to the new charecter Kuksa quest, I know that sounds kinda like bloat, but I have a feeling the majority of people who are new/return 1 week every year might need the guidance.
Last edited by Clemins on Wed Mar 08, 2023 12:39 am, edited 2 times in total.
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Re: Game Development: Stack of Stacks

Postby Dondy » Tue Mar 07, 2023 11:16 pm

Making feather trinkets is interesting.

I went to a stockpile of crafting stone and chose six stone but got instead two stacks of three. I got the fibre as usual, and then opened a stockpile of feathers and pressed craft all. The process stopped three times because it didn't draw automatically from the stacks of stone. When ever the stack reverted to being a single stone it stopped the process and it didn't keep going when it with the second stack when it processed the first loose stone.
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Re: Game Development: Stack of Stacks

Postby Audiosmurf » Tue Mar 07, 2023 11:17 pm

Dondy wrote:Making feather trinkets is interesting.

I went to a stockpile of crafting stone and chose six stone but got instead two stacks of three. I got the fibre as usual, and then opened a stockpile of feathers and pressed craft all. The process stopped three times because it didn't draw automatically from the stacks of stone. When ever the stack reverted to being a single stone it stopped the process and it didn't keep going when it with the second stack when it processed the first loose stone.

Audiosmurf wrote:Wtf neat? I wonder what this will break

ehehehe
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Game Development: Stack of Stacks

Postby Dondy » Tue Mar 07, 2023 11:17 pm

I like the changes to the adventure menu a lot. Giving them a blue background makes it much easier to which command is which.
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Re: Game Development: Stack of Stacks

Postby ThorleifCleaver » Tue Mar 07, 2023 11:18 pm

Why shift-ctrl, specifically? Wouldn't alt make more sense, considering the layout of most keyboards and the nature of the human hand? Chording shift-ctrl is awkward; chording shift-alt is natural.
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Re: Game Development: Stack of Stacks

Postby Inventor_Ladislaus » Tue Mar 07, 2023 11:21 pm

I got a unit of stone and the client crashed

Code: Select all
2023.03.07.de4ba9d3
Windows 8.1 6.3 x64, 1.8.0_51 amd64
Intel (Intel(R) HD Graphics 620) - 4.4.0 - Build 27.20.100.8729

java.lang.NoSuchMethodError: haven.res.ui.tt.defn.DefName.getname(Lhaven/ItemInfo$Owner;)Ljava/lang/String;
   at haven.res.ui.tt.stackn.StackName.build(stackn.cjava:11)
   at haven.ItemInfo.buildinfo(ItemInfo.java:539)
   at haven.GItem.info(GItem.java:308)
   at haven.GItem.dropItMaybe(GItem.java:468)
   at haven.GItem.spr(GItem.java:236)
   at haven.GItem.tick(GItem.java:268)
   at haven.Widget.tick(Widget.java:833)
   at haven.Widget.tick(Widget.java:833)
   at haven.Widget.tick(Widget.java:833)
   at haven.GameUI.tick(GameUI.java:1430)
   at haven.Widget.tick(Widget.java:833)
   at haven.RootWidget.tick(RootWidget.java:98)
   at haven.UI.tick(UI.java:235)
   at haven.HavenPanel.run(HavenPanel.java:762)
   at java.lang.Thread.run(Unknown Source)


Gives this error every time you try to launch a character
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Re: Game Development: Stack of Stacks

Postby APXEOLOG » Tue Mar 07, 2023 11:25 pm

Inventor_Ladislaus wrote:I got a unit of stone and the client crashes
Gives this error every time you try to launch a character

Use default client, it seems like your custom client is not updated
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
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Re: Game Development: Stack of Stacks

Postby Zentetsuken » Tue Mar 07, 2023 11:28 pm

mmmmmmmm yes

Image

client errors and crashes, servers crashes, tiny useless stack sizes, can't make stockpiles with stacks, crafting doesn't draw from stacks, mass picked up items randomly stop stacking

on the 2nd iteration of a new implementation

with 80 days of development time

all found/happening within 20 minutes of the update rolling out



this is where the real entertainment is, no need to even log in
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