displaced wrote:So you removed area mining blockage from boulders and instead you implement a new type of spawn that does the exact same thing?
KwonChiMin wrote:Does it mean that there are no more "wild" slimes/boreworms? Those dwelling in caves in general. Or this concerns only miners deathtraps?
loftar wrote:displaced wrote:So you removed area mining blockage from boulders and instead you implement a new type of spawn that does the exact same thing?
Well, I mean, they spawn where monsters would have previously spawned, and I expect they would've interrupted mining anyway, so I don't think anything is made worse by this, and as such they are obviously far less common than boulders.
jorb wrote: [*] Ore Quality variance now takes effect per tile, rather than per piece of ore. This means that, all other things being equal, all ore from any single mine tile will be of uniform quality.
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