Game Development: Bullfinch Falls

Announcements about major changes in Haven & Hearth.

Game Development: Bullfinch Falls

Postby jorb » Tue Nov 14, 2023 10:25 pm

We've been developing, and here's what's new.

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New Implementations
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  • Added an effect to flowing/leaning water tiles, aka waterfalls. Note that this is a pretty WIP effect, but one that we felt pretty hyped about nonetheless. Do note that you need to update your client to see the effect.
  • Added "Bullfinch", birb. Comes in male and female variants.

Key Fixes
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  • Walls can now cascade through open gates. Also fixed a bug by which wall cornerposts never cascaded westward.

Small Fixes
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  • Moving now interrupts ranged weapon aiming, including if you are a passenger on a mount.
  • Fixed an issue by which it was possible to drink from hotkeyed vessels in belts stuffed in e.g. pelican pouches.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9, is the "Songbird's Puff".

Store Description wrote:Image$9Feathers shivering with every note, a fiery sun against clear skies.


All Gold & Silver subscribers have been awarded the "Songbird's Puff", free of charge.

In the Pipe
-----------------------
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Bullfinch Falls

Postby Robertzon » Tue Nov 14, 2023 10:25 pm

tit bird when
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Re: Game Development: Bullfinch Falls

Postby Nightdawg » Tue Nov 14, 2023 10:26 pm

bird + hat patch
if you're reading this, you're a nerd.
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Re: Game Development: Bullfinch Falls

Postby lordgrunt » Tue Nov 14, 2023 10:26 pm

Walls can now cascade through open gates

how does that make any sense?
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Re: Game Development: Bullfinch Falls

Postby kitty629 » Tue Nov 14, 2023 10:27 pm

birb?
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Re: Game Development: Bullfinch Falls

Postby TheServant » Tue Nov 14, 2023 10:27 pm

lmao this patch is a joke go fix hungercide you dont even need to do anything and everyone would be satisfied
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Re: Game Development: Bullfinch Falls

Postby Skendi » Tue Nov 14, 2023 10:28 pm

Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
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Re: Game Development: Bullfinch Falls

Postby Slowwalker » Tue Nov 14, 2023 10:28 pm

How about fixing the timing of healing potions that don't work? A wart, as an example.
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Re: Game Development: Bullfinch Falls

Postby mulamishne » Tue Nov 14, 2023 10:29 pm

jorb wrote:Walls can now cascade through open gates. Also fixed a bug by which wall cornerposts never cascaded westward.[/list]

Moving now interrupts ranged weapon aiming, including if you are a passenger on a mount.


Why tho, and why is there still no fix to hungercide.
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Re: Game Development: Bullfinch Falls

Postby WESKERBOY » Tue Nov 14, 2023 10:30 pm

TheServant wrote:lmao this patch is a joke go fix hungercide you dont even need to do anything and everyone would be satisfied



HOW HUNGERCIDE?
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