DevStream 2023-12-21, 21:00 UTC

Announcements about major changes in Haven & Hearth.

Re: DevStream 2023-12-21, 21:00 UTC

Postby jorb » Mon Jan 22, 2024 10:44 pm

  • Animal Statues
  • Ocean Forage
  • Thingwalls place people in deep water
  • Post notes on forum <-- Did this!
  • Buff baked/complex foods
  • Cook credo apply to doughs
  • Waterwheel
  • Sawmill
  • QoL Alchemy: Sure, but what is that?
  • Spirit realm (Dungeon from doing drugs)
  • Opium Den
  • Alt backpack. Hard leather?
  • Pickled stuff
  • Snus
  • Queen ant/bee wings clip
  • Variable materials on cupboards
  • Fish stacking in creels
  • Pike made from steel
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: DevStream 2023-12-21, 21:00 UTC

Postby Clemins » Mon Jan 22, 2024 10:56 pm

jorb wrote:
  • Animal Statues
  • Ocean Forage
  • Thingwalls place people in deep water
  • Post notes on forum <-- Did this!
  • Buff baked/complex foods
  • Cook credo apply to doughs
  • Waterwheel
  • Sawmill
  • QoL Alchemy: Sure, but what is that?
  • Spirit realm (Dungeon from doing drugs)
  • Opium Den
  • Alt backpack. Hard leather?
  • Pickled stuff
  • Snus
  • Queen ant/bee wings clip
  • Variable materials on cupboards
  • Fish stacking in creels
  • Pike made from steel


Thanks for the updated list, godbless :prey:
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Re: DevStream 2023-12-21, 21:00 UTC

Postby Fostik » Tue Jan 23, 2024 12:19 pm

Yeah seeing devs stick to the roadmap looks promising, I could say it's better than having empty patches.
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Re: DevStream 2023-12-21, 21:00 UTC

Postby Uriel » Tue Jan 23, 2024 4:55 pm

Nice
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Re: DevStream 2023-12-21, 21:00 UTC

Postby gravesmerch » Tue Jan 23, 2024 10:17 pm

now we need convince loftar of building claim Ponds where you can raise all kind of fauna and flora...
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Re: DevStream 2023-12-21, 21:00 UTC

Postby Ø » Mon Feb 12, 2024 9:56 pm

jorb wrote:
  • Animal Statues
  • Ocean Forage
  • Thingwalls place people in deep water
  • Post notes on forum <-- Did this!
  • Buff baked/complex foods
  • Cook credo apply to doughs
  • Waterwheel
  • Sawmill
  • QoL Alchemy: Sure, but what is that?
  • Spirit realm (Dungeon from doing drugs)
  • Opium Den
  • Alt backpack. Hard leather?
  • Pickled stuff
  • Snus
  • Queen ant/bee wings clip
  • Variable materials on cupboards
  • Fish stacking in creels
  • Pike made from steel


Keep up the good work!
Dunce cap when?
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Re: DevStream 2023-12-21, 21:00 UTC

Postby jorb » Fri Mar 15, 2024 5:17 pm

  • Animal Statues
  • Ocean Forage
  • Thingwalls place people in deep water
  • Post notes on forum <-- Did this!
  • Buff baked/complex foods
  • Cook credo apply to doughs
  • Waterwheel
  • Sawmill
  • QoL Alchemy: Sure, but what is that?
  • Spirit realm (Dungeon from doing drugs)
  • Opium Den
  • Alt backpack. Hard leather?
  • Pickled stuff
  • Snus
  • Queen ant/bee wings clip
  • Variable materials on cupboards
  • Fish stacking in creels
  • Pike made from steel
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Posts: 18264
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Location: Here, there and everywhere.

Re: DevStream 2023-12-21, 21:00 UTC

Postby Robben_DuMarsch » Sun Apr 07, 2024 11:32 am

jorb wrote:
  • Animal Statues
  • Ocean Forage
  • Thingwalls place people in deep water
  • Post notes on forum <-- Did this!
  • Buff baked/complex foods
  • Cook credo apply to doughs
  • Waterwheel
  • Sawmill
  • QoL Alchemy: Sure, but what is that?
  • Spirit realm (Dungeon from doing drugs)
  • Opium Den
  • Alt backpack. Hard leather?
  • Pickled stuff
  • Snus
  • Queen ant/bee wings clip
  • Variable materials on cupboards
  • Fish stacking in creels
  • Pike made from steel


I know an already partially completed list is sacred and immutable, but I could see the logic in an endgame ocean dungeon over a drug dungeon.
There's a lot of ocean space without much reason to be there unless you're looking for whales. It could tie in quite nicely with deep sea ocean forage. Coming across a Knarr parked outside a dungeon could create some very interesting content.

Perhaps I am just biased against the idea of a drug dungeon, however, as I am sort of against the idea of dungeons spawning within the safety of walls of a settlement, which raises some red flags. Perhaps, two birds one stone, the drug part of the dungeon is a Tinkerbell-esque fairy which spawns, says "Hey Listen!," then starts to float towards the sea dungeon similar to a nidbane?
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Re: DevStream 2023-12-21, 21:00 UTC

Postby roskuwacz » Tue Apr 09, 2024 12:07 pm

"Perhaps I am just biased against the idea of a drug dungeon, however, as I am sort of against the idea of dungeons spawning within the safety of walls of a settlement, which raises some red flags. Perhaps, two birds one stone, the drug part of the dungeon is a Tinkerbell-esque fairy which spawns, says "Hey Listen!," then starts to float towards the sea dungeon similar to a nidbane?"

That would require some kind of drug that will be added to lootable of existing dungeons/mini dungeons? So there would be incentive to buy required resources from newbies/force players to do them later in game?

Like to do that drug to summon that like nidbane you need to craft that drug/key to that dungeon using:
2 * very rare loot from mini dungeon fox/badger
1 * rare loot from wolf den/that cave dungeon that no one seen
1 crown from any big dungeon (ant/bee/beaver)
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Re: DevStream 2023-12-21, 21:00 UTC

Postby Dawidio123 » Tue Apr 09, 2024 1:57 pm

roskuwacz wrote:that cave dungeon that no one seen

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