Dawidio123 wrote:(...)
But easier to run away? How is a tool that allows you to get more gap bad for running away? Of course they need to learn to use it, but c'mon clicking a critter on the map when it appears is not that hard, we aren't 8 yrs old here, i think everyone is capable od doing it. And before you screech "client advantage" i clicked critters on ard bootleg for over 3 worlds, and it was never a problem. Especially if you are 100% focused on running away as a PvE player should be in a PvP encounter.
Right now they will either luck into speedboosts, or run out of water (especially on speed 4 terrain) before they manage to get away, since most fighters wear troll belts filled with water.
I partly agree with snail in that your "anti-noob" arguments are just a rhetoric that is used to push the changes you want (making pvp less skill based).
Since 90% of the time people running away never used the critters and 90% of the time people that were chasing used it as gap closer, yeah, removing it made running away easier for most.
Pulling away using critters? you do not click the same critters when you chase? what advantage do a person running away get? 1 tile per minute?
While there are clients that automate or make it easier, I have not brought it up in my posts before, because I don't think that is the issue here, battling bots is a lost fight at this point anyways, I don't care.
Water argument makes no sense to me, running out of water? The only difference is that you caught up to them before they did run out of water before.
In my opinion clicking critters is simply cancer not skill, hated it when running away and hated it when chasing, this is why I love this change.
Dawidio123 wrote:Sidenote, almost everyone who participated in the siege said they will go SoS build next world just due to how op it is. So idk about cleave being stronger (at perfect level of play + coordination, probably yeah, but that's not something you should balance around). Especially when it has been proven in meteorites to be inferior to SoS. Maybe some people will stay with cleave because they put their fun above winning, but if we talking purely metagame, you should go SoS build, preferably hybrid with bloodlust (a full bloodlust charge SoS opens like 60+ yellow against someone running bloodlust/parry -> ie. everyone but some shield up boys, AND IT'S AOE).
This is what I have read multiple times earlier in this topic, if you say it's weaker what am I supposed to think? Seen it beaten by B12 meta on multiple occasions, so it did not seem game breaking to me.