Dawidio123 wrote:jacob232 wrote:Nah I think people who have been around for a dozen worlds at this point know to just check in every now and then/leave a discord open that will announce it. Pretty sure there is a haven updates bot of some sort iirc.
Even if jorb was posting constantly and adding new hats and variable cupboards we would still have the normal dip of players.
I want to say that the player count avg I'm seeing is rather high for this stage of the world
Yeah but they could also y'know, fix the core mechanics to not suck and not make late game unplayable. Some people think that steam release and an influx of new players will help the game or that frequent resets will fix everything, but the core issues are never addressed, feasting (literally the most important mechanic in the game) sucks, gathering food for the said feasts sucks even more, quality spiraling is semi-dead and requires you to quest for long-term meaningful increases to quality (and questing itself fucking sucks, either make it larp only or remove it), pvp combat? one button gameplay bcs loftar can't nerf SoS bcs some dimwits tell him it's not op (even tho when he tested it himself he came to the conclusion that it is as any sane person would), etc.
Instead we get stuff like sleighs that make winter even more unplayable and pickling that will be the most painful chore next world and everyone who doesn't completely delegate it to a bot will want to kill themselves.
Ban dakkan again and bring back w10 where things were actually fun.
Oh I completely agree, I also think a 'seasonal reset' might not be a bad thing. Just do a reset every October/November. Gives people the ability to plan their time off etc.
But yea Feasts....I know how to do em.... theoretically. You're correct that they are a pain to set up ...I decided to ignore it and heavily stunt my growth.
QoL and automating some of these features is a definitely MUST. More updates like when farming scripts were essentially integrated into normal clients. Being able to do more than one tile at a time was amazing.
Quests: I think things like the Credo Quests are fine (aside from delivery quests those are retarded period) but otherwise Questing overall is terrible. I think at most you get 1 DAILY or weekly quest that unlocks for Each completed Credo and is themed towards it.....possibly awarding skill level in that Credos specialization.
Maybe have a Daily Rite and Ritual that is a source for XP and Hearth magic but.....maybe make a Kirkwood offering and Ritual Beads/Bowls sacrified to an altar for XP scaled to the LP of of the item sacrificed......I feel like XP is a little dumb overall