Game Development: Pickling Brine

Announcements about major changes in Haven & Hearth.

Re: Game Development: Pickling Brine

Postby Apocoreo » Fri Mar 15, 2024 8:59 pm

let us pickle the dead in barrels to keep them from becoming skeletons longer for an epic emporer barbarossa reference from the hit veideo game age of empires II the conquerors expansion gold edition
i like game grumps


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Re: Game Development: Pickling Brine

Postby Tonasz666 » Fri Mar 15, 2024 9:21 pm

What about pickled herrings? It would be great for PSY
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Re: Game Development: Pickling Brine

Postby Hickupp » Fri Mar 15, 2024 11:03 pm

Image
Never seen the icon setting window being so clean ... and empty.
Strangely ... it kinda feel nice.


Back to Ender ... At least it still has (some) icons.
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Re: Game Development: Pickling Brine

Postby loftar » Fri Mar 15, 2024 11:06 pm

Luno wrote:seems like the white arrow setting works for every other color.

There was indeed a race-condition that caused the client to sometimes miscategorize every player as white when the notification triggered. I think it should be fixed now.

Hickupp wrote:Never seen the icon setting window being so clean ... and empty.

I suspect you might just need to give it a little bit of time to load.
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Re: Game Development: Pickling Brine

Postby Hickupp » Fri Mar 15, 2024 11:19 pm

A client restart you mean. Seems to me the list just did not show any loading signs. (no throbber)
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Re: Game Development: Pickling Brine

Postby Apocoreo » Fri Mar 15, 2024 11:48 pm

loftar wrote:
Luno wrote:seems like the white arrow setting works for every other color.

There was indeed a race-condition that caused the client to sometimes miscategorize every player as white when the notification triggered. I think it should be fixed now.


When they say they "don't see color" #redlivesmatter
i like game grumps


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Re: Game Development: Pickling Brine

Postby Scilly_guy » Fri Mar 15, 2024 11:55 pm

Can we also add spices to pickling solution so that we can make Dill Pickles?
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Re: Game Development: Pickling Brine

Postby Necrisha » Sat Mar 16, 2024 12:03 am

Wait... Why does it use regular water and not salt water for pickling? Seems odd.
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Re: Game Development: Pickling Brine

Postby Luno » Sat Mar 16, 2024 1:53 am

loftar wrote:
Luno wrote:seems like the white arrow setting works for every other color.

There was indeed a race-condition that caused the client to sometimes miscategorize every player as white when the notification triggered. I think it should be fixed now.


Seems to be working properly now.

Now all u need to do is remove bunny slippers without touching forager and add skin color options and i can start recommending this game again. :>
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Re: Game Development: Pickling Brine

Postby xyzzy57 » Sat Mar 16, 2024 2:20 am

The official client is showing me essentially no icons, and when I bring up the "Icon Settings" UI it offers me no choices whatsoever.

I normally use the Ender client, but it's not working today, so I loaded the official one.

The *last* time I loaded it was Feb 19, 2024, when I encountered a major problem with the Ender client's handling of "For the ancestors" quests. At that time, icons worked with the official client. So the problem is either (1) introduced between Feb 19 and Mar 15 or (2) latent, triggered by some current circumstance.

I don't know which, so reporting it in this thread as presumably a side effect of the recent update. I'll also attempt the report-a-bug process.

FWIW, the Ender client version I downloaded and launched some days before this update was not broken in *this* way, even after today's update.
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