Game Development: Melon Support

Announcements about major changes in Haven & Hearth.

Game Development: Melon Support

Postby jorb » Thu Mar 05, 2026 2:12 am

We've been developing, and here's what's new.

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New Implementations
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  • Added "Watermelon", a crop.

Key Fixes
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  • Reworked the mine support display to one which properly indicates the actually supported tiles, rather than a somewhat difficult to read radius. The tiles indicated as supported are visually distinct; if only covered by a damaged support, if covered by mutliple supports, or if in the placement mode for a new support. Let us know your mileage, and feel free to suggest improvements.
  • Reworked the (mini)map handling, in that:
    • You can zoom in further.
    • Terrain types now present a tooltip when hovered over in the map view.
    • Map icons (e.g. herbs) now present proper tooltips.
    • Clicking an icon should now always imply clicking the icon you have a tooltip for.
  • Added variable materials to "Tanning Tub"s, such that they now reflect the woods they were made from. You love to see it.

Small Fixes
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  • Increased inventory of "Oven" from 4x2 to 6x3. Suggested here.
  • "Beaver Teeth" and "Beaver Tail" can now be held in the "Poacher's Pouch".
  • Added readable tooltips to most natural terrains. Will fix pavings as well.
  • Added a descriptive text to "Boar Tusk Snuff".
  • "Hartshorn Salve" now determines its quality by Perception/Lore, rather than Dex/Sewing/Lore, which was always a copypasta error.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $7, is the "Caterpillar Capotain".

Store Description wrote:Image$7 A caterpillar found this hat, fell in love, and has been running excited circles around the brim ever since!


All Gold & Silver subscribers have been awarded the "Caterpillar Capotain", free of charge.

In the Pipe
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UPDATE YOUR CLIENTS... for the new minimap changes.

Enjoy!
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Re: Game Development: Melon Support

Postby Dawidio123 » Thu Mar 05, 2026 2:14 am

Kinda weak tbh, oven buff is neat
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Re: Game Development: Melon Support

Postby r0ck4ev3r » Thu Mar 05, 2026 2:15 am

Keep up the good work!
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Re: Game Development: Melon Support

Postby Redlaw » Thu Mar 05, 2026 2:16 am

Now to find the Melons, this looks like a nice update.
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Re: Game Development: Melon Support

Postby cellites » Thu Mar 05, 2026 2:16 am

A small update but all welcome changes! Keep up the great work y'all.
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Re: Game Development: Melon Support

Postby Hasta » Thu Mar 05, 2026 2:16 am

This is the important question.

DOES. THE. MELON. COME. WITH. RECIPES?!!!
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Re: Game Development: Melon Support

Postby BigCountry » Thu Mar 05, 2026 2:21 am

How 'bout that lag though? Cash me ousside?
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Re: Game Development: Melon Support

Postby 3knopo4niy » Thu Mar 05, 2026 2:22 am

i want pink curding tab!!! :evil: :evil: :evil:
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Re: Game Development: Melon Support

Postby FaithfulToadd » Thu Mar 05, 2026 2:22 am

First page! Awesome patch :)

P.S.
jorb wrote:object-controlled-objects.

Please consider giving us a short 'year in review' style post on OCO. I'm genuinely curious about the state of its development.
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Re: Game Development: Melon Support

Postby jordancoles » Thu Mar 05, 2026 2:23 am

They're cooking :!: :o
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