Game Development: Onion Marker

Announcements about major changes in Haven & Hearth.

Game Development: Onion Marker

Postby jorb » Thu Apr 02, 2026 11:33 pm

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Added "White Onion", a plant, and a variety of onion, complete with another variant of crying onion.
  • Added "Millet Beer", beer brewed from malted Millet Seeds.
  • Added the ability for (your, client local) map marker flags to also be displayed as in-world objects, by checking a box in their map gui. You can also now place the map markers in the normal game viewport. Felt this could be useful e.g. when planning base layouts and such. The placement mode could improve. Currently using a version of the land survey flag.

Key Fixes
-----------------------
  • Fixed the bug by which, if carrying a sled or corcacle on the "Shoulders" equipment slot, capes would spazz out a bit. The fix is a general fix for the problem that certain animations have not combine with certain other animations, e.g. chopping wood while on a horse.
  • Fixed the bug by which animation sound and FX tracks would be split off to leg animations only, causing you to e.g. not play butchering sounds when butchering an animal while sitting on a horse (since that uses another leg animation/pose). We now have support for splitting them explicitly to particular groups, or, by default, including them in all animation split groups.
  • Shift-Transfers should now always find a transfer target inventory/widget in order of last focused inventory.

Small Fixes
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  • Avatar cameras should now render outlines properly, visible on e.g. character selection screen.
  • Scaled animal animations normspeed settings should scale with them. TL;DR, e.g. walking animations should look better on scaled versions of animals, e.g. calves/cows.
  • Unified the size definitions for certain crop stockpiles, implying a consistent 60 units (also) for leeks, onions, grapes & lettuce.
  • Fixed the repair resource (hard metal) for "Coin Press"es in World 16.1. Reported here.

Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $7, is the "Paddle Steamer Captain's Hat".

Store Description wrote:Image$7 This hat has paddled the length and breadth of the wild Mississippi, and parts of the Gulf of Mexico. Toot-toot!


All Gold subscribers have been awarded the "Paddle Steamer Captain's Hat", free of charge.

In the Pipe
-----------------------

UPDATE YOUR CLIENTS... or you may not hear animation sounds, and the chop trees animation may be borked, and a lot of the minor animation fixes here may not be there for you like I know you want and need them to be. xoxoxo <3

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Onion Marker

Postby lamegreen » Thu Apr 02, 2026 11:34 pm

birb patch
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Re: Game Development: Onion Marker

Postby Regulus2424 » Thu Apr 02, 2026 11:36 pm

jorb wrote: Gulf of Mexico

hello, based department?
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W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
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Re: Game Development: Onion Marker

Postby Regulus2424 » Thu Apr 02, 2026 11:38 pm

crops are getting the bird treatment indeed :? I wonder what's next
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
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Re: Game Development: Onion Marker

Postby Robben_DuMarsch » Thu Apr 02, 2026 11:44 pm

Regulus2424 wrote:crops are getting the bird treatment indeed :? I wonder what's next


Parsnips that can also be used as a sweetener.
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Re: Game Development: Onion Marker

Postby serVar161 » Thu Apr 02, 2026 11:47 pm

A new onions? Good. Eat more onions to avoid getting sick.
I wonder what it will look like in the stackable version and whether I will confuse it with garlic?

The ability to place flags is good - no need to put up piles of stones or branches anymore.
My english is bEd.
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Re: Game Development: Onion Marker

Postby Regulus2424 » Thu Apr 02, 2026 11:51 pm

Robben_DuMarsch wrote:
Regulus2424 wrote:crops are getting the bird treatment indeed :? I wonder what's next


Parsnips that can also be used as a sweetener.

Nah, I mean like after they are done adding more crops. New stone perhaps? Ore? :?
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
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Re: Game Development: Onion Marker

Postby serVar161 » Thu Apr 02, 2026 11:55 pm

Someone (me) doesn't read beyond the changes. Even if it's written there in huge red letters.
My english is bEd.
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Re: Game Development: Onion Marker

Postby _Scipio » Fri Apr 03, 2026 12:08 am

Nice patch, minor issue with the new hat's description though.

This hat has paddled the length and breadth of the wild Mississippi, and parts of the Gulf of Mexico. Toot-toot!


Image
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.

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Re: Game Development: Onion Marker

Postby Malagast » Fri Apr 03, 2026 12:27 am

We’ve already had 13 updates since the launch of World 16.1, and it’s only the start of April! :D
The dedication really shows—thank you! ♥️
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