Game Development: Pfefferbench

Announcements about major changes in Haven & Hearth.

Game Development: Pfefferbench

Postby jorb » Mon Jun 15, 2026 8:37 pm

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Added "Hasenpfeffer", food item.

Key Fixes
-----------------------
  • Reworked the crafting input menu such that:
    • You can hold an item, and left-click an input slot, to limit the slot to only take items of that type.
    • You can also limit an input slot to a particular input type by shift-left-clicking with the slot's input selection cursor active. (I.e. Left click input slot -> Shift-Left-Click a "Chantrelles" -> Slot is now limited to "Chantrelles").
  • Added recipe search by input. In the "Action Search" menu, at the bottom, there is now a "Search by ingredient" button. Clicking this, and then some input type, presents all known recipes which accepts the item in question as input.
  • "Mortar & Pestle"s can now be placed on "Alchemist's Table"s.
  • Made it so that equippable tools placed on work-benches can be used directly/implicitly, without going through the lolercoaster of manually equipping them. This currently works for "Smithy's Hammer"s placed on "Anvil"s and "Mortar & Pestle"s placed on "Alchemist's Table"s. Note that a manually equipped tool will always have priority over a tool equipped to a work-bench.

Small Fixes
-----------------------
  • Since my "Mound Bed"s ran out in the dead of winter: Reworked "Mound Bed" such that they can be replenished whenever they are below full levels of water/mulch. Should a "Mound Bed" deactivate due to running out of mulch/water entirely, it will need to be fully replenished before it activates again.

Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $7, is the "Zombie 'Shroom Cap".

Store Description wrote:Image$7 Ever since this terrible bloom sprouted from your skull, you have felt an irresistible urge to climb a tall peak, and offer yourself to the dragons.


All Gold subscribers have been awarded the "Zombie 'Shroom Cap", free of charge.

In the Pipe
-----------------------
  • No patch next week, and summer will continue to be a bit patch-spotty as we entertain various other life commitments, but things are in motion. Stay tuned.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?

UPDATE YOUR CLIENTS... for cool new client stuff, e.g. crafting input changes.

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Pfefferbench

Postby Regulus2424 » Mon Jun 15, 2026 8:41 pm

jorb wrote:Since my "Mound Bed"s ran out in the dead of winter:


hilarious, looking forward to you getting to steelmaking

EDIT: also, good crafting improvements and even telling about no patch next week beforehand? That's impressive coming from you guys tbh
Last edited by Regulus2424 on Mon Jun 15, 2026 8:43 pm, edited 1 time in total.
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Re: Game Development: Pfefferbench

Postby LaserSaysPew » Mon Jun 15, 2026 8:42 pm

It's a fukken no new world again
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Re: Game Development: Pfefferbench

Postby caz » Mon Jun 15, 2026 8:44 pm

LaserSaysPew wrote:It's a fukken no new world again
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Re: Game Development: Pfefferbench

Postby Ardennesss » Mon Jun 15, 2026 8:52 pm

Our primary development direction is toward object-controlled-objects.

Lol, lmao even.
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Re: Game Development: Pfefferbench

Postby linkfanpc » Mon Jun 15, 2026 8:53 pm

jorb, could you check your forum dms for a message from me about a potentially kinda nasty exploit?

the new crafting mechanics are FUKKEN HUGE by the way many thanks
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Re: Game Development: Pfefferbench

Postby Iggie » Mon Jun 15, 2026 8:53 pm

Made it so that equippable tools placed on work-benches can be used directly/implicitly, without going through the lolercoaster of manually equipping them. This currently works for "Smithy's Hammer"s placed on "Anvil"s and "Mortar & Pestle"s placed on "Alchemist's Table"s. Note that a manually equipped tool will always have priority over a tool equipped to a work-bench.

Grid + Frying Pan please
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Re: Game Development: Pfefferbench

Postby Selles » Mon Jun 15, 2026 8:55 pm

I love how many improvements you've made to alchemy and other quality-of-life enhancements this year. I can't wait new world to try everything out :)
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Re: Game Development: Pfefferbench

Postby Robertzon » Mon Jun 15, 2026 8:57 pm

god bless you, another great update, thank you loftar for making lots of edits to the client code
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Re: Game Development: Pfefferbench

Postby magnet » Mon Jun 15, 2026 9:02 pm

WHERES THE NEW WORLD DAMNIT
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