Crash while porting, Client Lied about updating...

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Crash while porting, Client Lied about updating...

Postby Nanothnir » Sun Mar 21, 2010 10:53 am

Ok this pisses me off. A trade was going down where I had to walk for 3hrs to get a good amount of Iron and a few metal things. A Barrel of beer and a few items in my Inv was the exchange. All was going swell. Animals ignored me and everything...

I was getting close so I tried to port to the village (they had made me a member for this reason). Bam I was there after struggling so long. The loading screen came up before going down, then instead of loading the map around me, and myself at the Idol. A white screen came up along with an error message...

Code: Select all
javax.media.opengl.GLException: java.lang.RuntimeException: Delayed error in resource gfx/arch/gates/fence-we (v1), from forking source backed by HTTP res source (https://www.havenandhearth.com/res/)
   at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
   at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
   at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
   at haven.HavenPanel.uglyjoglhack(HavenPanel.java:352)
   at haven.HavenPanel.run(HavenPanel.java:381)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Delayed error in resource gfx/arch/gates/fence-we (v1), from forking source backed by HTTP res source (https://www.havenandhearth.com/res/)
   at haven.Resource.checkerr(Resource.java:1058)
   at haven.Resource.layer(Resource.java:941)
   at haven.Sprite.create(Sprite.java:199)
   at haven.ResDrawable.init(ResDrawable.java:51)
   at haven.ResDrawable.setup(ResDrawable.java:62)
   at haven.Gob.drawsetup(Gob.java:167)
   at haven.MapView.drawmap(MapView.java:820)
   at haven.MapView.draw(MapView.java:1028)
   at haven.Widget.draw(Widget.java:282)
   at haven.RootWidget.draw(RootWidget.java:85)
   at haven.UI.draw(UI.java:137)
   at haven.HavenPanel.redraw(HavenPanel.java:255)
   at haven.HavenPanel$1.display(HavenPanel.java:77)
   at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
   at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
   at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
   at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.Resource$LoadException: Load error in resource gfx/arch/gates/fence-we(v1), from forking source backed by HTTP res source (https://www.havenandhearth.com/res/)
   at haven.Resource$Loader.handle(Resource.java:401)
   at haven.Resource$Loader.run(Resource.java:375)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.net.ConnectException: Connection timed out: connect
   at java.net.PlainSocketImpl.socketConnect(Native Method)
   at java.net.PlainSocketImpl.doConnect(Unknown Source)


Here's the annoying thing. I can tell that it is because of the New Fence Post that it crashed cause it couldn't load the data. BUT the Client was updated before I ported. I sat through a 10minute UPDATE with the Client. But it seems that it didn't update if you can't guess...

Well I log onto an Alt, get into contact with the villagers, they say that no boat appeared at the Idol. That my Teleporting never finished. And to make matters worse, I can't Log in at the Idol (where I was spos to last be) so I am back at my Hearth 3hrs away, and the Beer Gone. All 60Ls of Beer gone.... YAY....
[Politics] The word was derived by the joining of two others, Poli - A Latin word meaning Many. And Tics - Annoying Bloodsucking Parasites...
Nanothnir
 
Posts: 315
Joined: Wed Jan 20, 2010 3:38 am

Re: Crash while porting, Client Lied about updating...

Postby DarkConvict » Sun Mar 21, 2010 2:56 pm

Aren't alpha games just so much fun :)

You going to look for your boat?
DarkConvict
 
Posts: 114
Joined: Sun Feb 07, 2010 7:19 pm

Re: Crash while porting, Client Lied about updating...

Postby Pacho » Mon Mar 22, 2010 2:53 am

your client updated just fine, its just that the new art isn't getting to you in a timely manner

isn't that fun? =D
Pacho
 
Posts: 712
Joined: Wed Jun 10, 2009 2:21 am

Re: Crash while porting, Client Lied about updating...

Postby Nanothnir » Mon Mar 22, 2010 4:59 am

//Growls at Pacho, for it was his Client that crashed the second attempt...//
[Politics] The word was derived by the joining of two others, Poli - A Latin word meaning Many. And Tics - Annoying Bloodsucking Parasites...
Nanothnir
 
Posts: 315
Joined: Wed Jan 20, 2010 3:38 am

Re: Crash while porting, Client Lied about updating...

Postby Pacho » Mon Mar 22, 2010 8:07 am

That's not my doing =P
Pacho
 
Posts: 712
Joined: Wed Jun 10, 2009 2:21 am


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