problem with client "Pacho"

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problem with client "Pacho"

Postby darkanigilator » Wed Oct 20, 2010 6:12 pm

when you start the client via run.bat shows the game window and immediately dies

p.s. in Java do not understand, please tell how to fix the full text
p.s.s
OS: Windows 7 Build 7600 (x32)
CPU: Pentium4 3.2ghz
RAM: 2гб
Radeon HD4670 512mb
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Re: problem with client "Pacho"

Postby GreenScape » Wed Oct 20, 2010 6:44 pm

darkanigilator wrote:when you start the client via run.bat shows the game window and immediately dies
Java do not understand


so, maybe you should install java?
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Re: problem with client "Pacho"

Postby sabinati » Wed Oct 20, 2010 7:31 pm

probably need to edit your paths to include the java folder or edit run.bat and add the full path to java
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Re: problem with client "Pacho"

Postby darkanigilator » Wed Oct 20, 2010 10:35 pm

GreenScape wrote:so, maybe you should install java?

Image
sabinati wrote:probably need to edit your paths to include the java folder or edit run.bat and add the full path to java

how?
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Re: problem with client "Pacho"

Postby sabinati » Wed Oct 20, 2010 10:41 pm

check out this post viewtopic.php?f=5&t=10840&p=117003&hilit=+path#p117003

ps give the gilbertus client a try as well, it's very nice
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Re: problem with client "Pacho"

Postby darkanigilator » Wed Oct 20, 2010 11:24 pm

sabinati wrote:check out this post viewtopic.php?f=5&t=10840&p=117003&hilit=+path#p117003

ps give the gilbertus client a try as well, it's very nice

same error
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Re: problem with client "Pacho"

Postby sabinati » Wed Oct 20, 2010 11:36 pm

did you read the post i linked...?
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Re: problem with client "Pacho"

Postby darkanigilator » Thu Oct 21, 2010 7:51 am

sabinati wrote:did you read the post i linked...?

yes
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Re: problem with client "Pacho"

Postby loftar » Thu Oct 21, 2010 8:32 am

sabinati wrote:probably need to edit your paths to include the java folder or edit run.bat and add the full path to java

No, that is not the problem. The name of the log file -- "hs_err_*" -- indicates that the JVM has crashed (not the actual game code, that is, but the JVM itself). Looking at it, the backtrace closer indicates the source of the error:
Code: Select all
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j  com.sun.opengl.impl.windows.WGL.SwapBuffers(J)Z+0
j  com.sun.opengl.impl.windows.WindowsOnscreenGLDrawable.swapBuffers()V+38
j  com.sun.opengl.impl.GLDrawableHelper.invokeGL(Ljavax/media/opengl/GLDrawable;Ljavax/media/opengl/GLContext;Ljava/lang/Runnable;Ljava/lang/Runnable;)V+435
j  javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(Ljava/lang/Runnable;Ljava/lang/Runnable;)V+36
j  javax.media.opengl.GLCanvas.display()V+9
j  javax.media.opengl.GLCanvas.paint(Ljava/awt/Graphics;)V+125
j  sun.awt.RepaintArea.paintComponent(Ljava/awt/Component;Ljava/awt/Graphics;)V+6
j  sun.awt.RepaintArea.paint(Ljava/lang/Object;Z)V+326
j  sun.awt.windows.WComponentPeer.handleEvent(Ljava/awt/AWTEvent;)V+107
j  java.awt.Component.dispatchEventImpl(Ljava/awt/AWTEvent;)V+853
j  java.awt.Component.dispatchEvent(Ljava/awt/AWTEvent;)V+2
j  java.awt.EventQueue.dispatchEvent(Ljava/awt/AWTEvent;)V+46
j  java.awt.EventDispatchThread.pumpOneEventForFilters(I)Z+204
j  java.awt.EventDispatchThread.pumpEventsForFilter(ILjava/awt/Conditional;Ljava/awt/EventFilter;)V+30
j  java.awt.EventDispatchThread.pumpEventsForHierarchy(ILjava/awt/Conditional;Ljava/awt/Component;)V+11
j  java.awt.EventDispatchThread.pumpEvents(ILjava/awt/Conditional;)V+4
j  java.awt.EventDispatchThread.pumpEvents(Ljava/awt/Conditional;)V+3
j  java.awt.EventDispatchThread.run()V+9
v  ~StubRoutines::call_stub

Unfortunately, it seems unable to trace through the topmost, native frames, but it's obviously crashing when OpenGL tries to swap back and front buffers. Interestingly, the log file also indicates that the program has jumped to the NULL address, as if there were a broken/uninitialized function pointer somewhere. There isn't really any reasonable cause for that to happen, and I couldn't ascribe it to bad hardware either. I might guess that your video card drivers are bad/buggy (try updating them at ATI's home page), but that too seems a bit weird, really.

I notice a few weird things, though. The JVM chooses to run the client compiler, for some reason. Given your hardware specs, I don't think that should happen. Further, I see that the JOGL DLL files have been mapped at complete different base addresses than all the other DLL files in the JVM process (including other JNI libraries), which seems weird, but I cannot really say if really is strange, since I don't really know how Windows' dynlinker works.
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Re: problem with client "Pacho"

Postby darkanigilator » Thu Oct 21, 2010 11:43 am

loftar thanks works
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