by loftar » Fri Nov 27, 2009 3:01 am
I know, and it should indeed not be possible to lift things from a boat. There should be a more formalized system of controlling which player actions are permitted under certain conditions (conditions such as fainted/dead/swimming/mounted/&c.), but I have not formalized such a system yet. It's coming, sooner or later.
Of course, it is convenient to be able to pick up river-logs, but one could argue that they should either not fall into a river to begin with, or at least be lost if they do. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike