by loftar » Thu Jan 21, 2010 11:45 pm
Indeed, it seems as though we're running out of bandwidth. I'm saying "as though" because we aren't, though. It's just as if the game refuses to use anymore. It must obviously be some scalability issue in the networking code which has met some limit that I've failed to foresee. I'll just have to discover what that limit is.
"Object-oriented design is the roman numerals of computing." -- Rob Pike