repairing objects - no more hour glass

The worst monsters in the Hearthlands warp the fabric of space and time..

Re: repairing objects - no more hour glass

Postby sabinati » Sat Aug 07, 2010 4:03 pm

maybe just tone down the amount of material? 2 boards max for chests? something like that?
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: repairing objects - no more hour glass

Postby Zamte » Sat Aug 07, 2010 7:13 pm

I think the issue is more one of paradigm than anything else. People are used to hauling materials around and partly repairing their stuff. Why?

You do realize that, if the oven has 1,000 max hp (all numbers for sake of example) and it stops working at 499, and every decay hit damages it for 100, and each brick fixes it by 100, then in the end regardless if you repairing it from 400 to 1,000 with six bricks, and it not needing repaired for six more decay hits, or you repairing it with one brick, and it now needs repaired after one decay hit, you will get the same use out of it for the materials.

You guys make it sound like repairing it fully is pointless, but doing so makes it last a scaled period of time. Leaving your crap at next to destroyed and repairing them just enough to be useable is also a good way to lose a perfectly good object to an unlucky string of decay hits.

If you really want to do this, just carry less bricks, or even carry the same number of bricks, but drop some before repairing, then pick them back up and repair the next, or just put a brick cornerpost near the ovens like sane people and your trips will be tiny anyways.
User avatar
Zamte
 
Posts: 526
Joined: Sun Apr 04, 2010 2:12 am

Re: repairing objects - no more hour glass

Postby Granger » Mon Aug 09, 2010 12:38 pm

Zamte wrote:If you really want to do this, just carry less bricks, or even carry the same number of bricks, but drop some before repairing, then pick them back up and repair the next, or just put a brick cornerpost near the ovens like sane people and your trips will be tiny anyways.


Again:
Granger wrote:The problem wasn't that the repair took a while (ok, it might speedup compared to the original delay) but that you have to walk to the object you want to repair (thus clicking like a madman, esp. for walls).


Instant repair also dosn't fix the problem with cornerposts which have been extended to all 4 directions, they're still unrepairable.

It also should take a little while to repair something, else the next request will be instat-build, instant-harvest and then instant-everything.

So a solution which isn't intant-o-something, but less-click-for-something would be better from my perspective.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9264
Joined: Mon Mar 22, 2010 2:00 pm

Re: repairing objects - no more hour glass

Postby Oblivior » Tue Aug 10, 2010 1:05 am

loftar wrote:I can, indeed, see it being a problem to not be able to repair things partially. I guess I'll have to rethink it.

yes please i fixed a oven phew days ago and i was like why does it need so many bricks to repair? now i know why

And i agree with the others, instant repair is silly i'm not lazy and we should keep realism into it it has to take some time to repair stuff
User avatar
Oblivior
 
Posts: 404
Joined: Sun Jul 11, 2010 1:39 am

Re: repairing objects - no more hour glass

Postby Phalacrox » Tue Aug 10, 2010 2:07 pm

Oblivior wrote:And i agree with the others, instant repair is silly i'm not lazy and we should keep realism into it it has to take some time to repair stuff


Yeah, if it takes time to build something it should take time to rebuild something too.
User avatar
Phalacrox
 
Posts: 83
Joined: Sun Nov 29, 2009 3:24 pm

Re: repairing objects - no more hour glass

Postby Sarge » Tue Aug 10, 2010 2:36 pm

loftar wrote:I can, indeed, see it being a problem to not be able to repair things partially. I guess I'll have to rethink it.


Yeah thanks, but:

Phalacrox wrote:
Oblivior wrote:And i agree with the others, instant repair is silly i'm not lazy and we should keep realism into it it has to take some time to repair stuff


Yeah, if it takes time to build something it should take time to rebuild something too.


fuck this. Repairing decay hits as it is, is a serious pita, I'm all for anything that makes it less tedious and time consuming.
factnfiction101 wrote:^I agree with this guy.
User avatar
Sarge
 
Posts: 2059
Joined: Fri Oct 09, 2009 3:41 am

Re: repairing objects - no more hour glass

Postby Coriander » Tue Aug 10, 2010 2:37 pm

I don't know guys. I sorta like "insto - repair".
It takes a bit to get used to it, but it reduces the tedium.
When the all cutting blade meets the uncuttable stone - at times, the blade is sharpened
User avatar
Coriander
 
Posts: 277
Joined: Sat Jun 06, 2009 10:52 pm
Location: minnesota

Re: repairing objects - no more hour glass

Postby ciroth » Wed Aug 11, 2010 7:34 am

I like this update, this remove more "dead" time from the game and lets us experience the game fuller. Hell to compromise why not just add a new adventure function "Partial repair" Same deal just uses repairs 1 tick each time for those who are too stingy to keep everything fully repaired. If you fully repair the object, just means you dont have to partial repair it every other day, you can come back a week later to repair it.
ciroth
 
Posts: 231
Joined: Tue Jun 22, 2010 8:05 am

Re: repairing objects - no more hour glass

Postby Sarchi » Wed Aug 11, 2010 8:34 am

Sarge wrote:
loftar wrote:I can, indeed, see it being a problem to not be able to repair things partially. I guess I'll have to rethink it.


Yeah thanks, but:

Phalacrox wrote:
Oblivior wrote:And i agree with the others, instant repair is silly i'm not lazy and we should keep realism into it it has to take some time to repair stuff


Yeah, if it takes time to build something it should take time to rebuild something too.


fuck this. Repairing decay hits as it is, is a serious pita, I'm all for anything that makes it less tedious and time consuming.


This.

I honestly see no problem with the instant repairs. It makes things less time consuming and less tedious. It's something that's not game breaking, and the "for the sake of realism" argument is really moot in this case. It's something that makes a small and insignificant aspect of the game a little bit easier, so why should it have to go? It only requires a small adjustment in order to get used to it.
User avatar
Sarchi
 
Posts: 2517
Joined: Sat Jun 12, 2010 1:14 am
Location: 109, -37

Re: repairing objects - no more hour glass

Postby mvgulik » Sat Aug 14, 2010 1:45 pm

Instant repair:
... Overall I think it feels somewhat out of place with the rest of the game.
mvgulik
 
Posts: 3766
Joined: Fri May 21, 2010 2:29 am

PreviousNext

Return to Bugs

Who is online

Users browsing this forum: Claude [Bot] and 1 guest