Admin Area/Testing Ground?

The worst monsters in the Hearthlands warp the fabric of space and time..

Re: Admin Area/Testing Ground?

Postby loftar » Mon Sep 13, 2010 3:43 am

Aegis wrote:I don't know about the whole exploit thing, but I think I should be entitled to choose from one of those items there, at least.

You're free to help yourself. ;)
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Re: Admin Area/Testing Ground?

Postby DatOneGuy » Mon Sep 13, 2010 3:48 am

Aww yeah, I'll find my way in there one of these days. :twisted:
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Re: Admin Area/Testing Ground?

Postby Handofevil » Mon Sep 13, 2010 5:37 am

Watch loftar turn it into a q1 POS just for the hell of it.

That being said, I must find fucker.
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Re: Admin Area/Testing Ground?

Postby Darki » Mon Sep 13, 2010 1:10 pm

You all get nothing i have claimed rob and named it ring of pancake from the start of this world... :lol:

also jorb will you pm me that other easter egg already ? :V
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Re: Admin Area/Testing Ground?

Postby ElGato » Mon Sep 13, 2010 1:37 pm

If we could still build houses and shit everywhere, you could build a house right next to the wall, destroy it with someone inside and they would fly out over into the room xD...

Jorb did mention he wanted to make this happen again, right?
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Re: Admin Area/Testing Ground?

Postby hiro » Mon Sep 13, 2010 2:32 pm

would be cool cave city :V
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Re: Admin Area/Testing Ground?

Postby ElGato » Mon Sep 13, 2010 3:36 pm

hiro wrote:would be cool cave city :V

Yeah, they should have never taken this out :(
i understand taking the building a mine in a mine in a mine but, not actual buildings in mines/caves.
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Re: Admin Area/Testing Ground?

Postby DatOneGuy » Mon Sep 13, 2010 6:57 pm

ElGato wrote:
hiro wrote:would be cool cave city :V

Yeah, they should have never taken this out :(
i understand taking the building a mine in a mine in a mine but, not actual buildings in mines/caves.

Start a petition!

Also ovens in houses like in the video on the main page ._.;


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Re: Admin Area/Testing Ground?

Postby loftar » Mon Sep 13, 2010 11:04 pm

ElGato wrote:i understand taking the building a mine in a mine in a mine but, not actual buildings in mines/caves.

I may be able to agree with regard to buildings in mines, but building in caves was rejected (as stated many times) because I thought it would be next to impossible to track criminals who hide in caves).

Maybe I'm overestimating the difficulty, though? I'm just a bit worried about those humongous systems of caves where the closest entrance to the perpetrator is past, perhaps, even several other cave systems.
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Re: Admin Area/Testing Ground?

Postby spectacle » Mon Sep 13, 2010 11:53 pm

How about having criminals in caves be summonable at the cave entrance? It would be a shame if a few scoundrels can keep something as cool as underground towns out of the game.
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