Getting Ko'd n0 reason

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Re: Getting Ko'd n0 reason

Postby Astarisk » Tue Dec 20, 2011 2:45 am

bmjclark wrote:Funny, first, it's not really a bug. Second i did report it, i just dont want to post it on the forums. Try again.

Might as well get it out in the public, let us all hear about. Maybe it'll even get fixed faster, such as the ferryman ring.
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Re: Getting Ko'd n0 reason

Postby bmjclark » Tue Dec 20, 2011 2:46 am

nope
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Getting Ko'd n0 reason

Postby sabinati » Tue Dec 20, 2011 3:30 am

Astarisk wrote:
bmjclark wrote:Funny, first, it's not really a bug. Second i did report it, i just dont want to post it on the forums. Try again.

Might as well get it out in the public, let us all hear about. Maybe it'll even get fixed faster, such as the ferryman ring.


yes, let's force the devs to make yet another band aid.
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Re: Getting Ko'd n0 reason

Postby bmjclark » Tue Dec 20, 2011 3:37 am

Not only that, but if they can't, or don't want to fix the issue at the moment, i'd rather not have everyone abuse it indefinitely. So ill stick to not abusing them myself, and not telling other people how to :)
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Getting Ko'd n0 reason

Postby Zelacks » Wed Dec 21, 2011 7:43 am

Why dont you tell me how to do it so I dont accidently abuse the bug??
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Re: Getting Ko'd n0 reason

Postby xXGhostxX » Wed Dec 21, 2011 9:51 pm

It's already been reported. No need to share it to the forums. I'm sure Jorb will fix it.
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Re: Getting Ko'd n0 reason

Postby MagicManICT » Thu Dec 22, 2011 12:00 am

xXGhostxX wrote:It's already been reported. No need to share it to the forums. I'm sure Jorb will fix it.


While Mr. Clark has stated he won't abuse it, I'm sure there's a few others that know about or figured it out. No guarantees that nobody will abuse it. Unless it's an easy fix, I'm not seeing this happen quickly with Salem in development.
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Re: Getting Ko'd n0 reason

Postby bmjclark » Thu Dec 22, 2011 5:31 am

The shooting from out of aggro distance thing isn't even that big of an issue really, you'll still see it coming. The ferryman bug is pretty annoying and i think alot of people already know it anyways, still though, not needing the whole playerbase doing it.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Getting Ko'd n0 reason

Postby MagicManICT » Thu Dec 22, 2011 12:11 pm

Actually, nobody should be doing it. However, if the bug isn't going to be fixed and a handful of people that figured out the bug start abusing it, then as far as I'm concerned, everyone should be let in on the secret. Jorb and Loftar have been very lax about bug abuse as long as those that find it report it so it can be fixed because they've always been really good getting on it and fixing it within a few weeks in the past. As the release of Salem looms closer, they're going to have less time to try and fix problems in Haven.
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