Broad leaf tiles fix

The worst monsters in the Hearthlands warp the fabric of space and time..

Re: Broad leaf tiles fix

Postby borka » Thu Sep 19, 2013 11:16 am

I guess it would be better just to make edited source files (.java) - that way we can compile ourselves and test it - if it's working good we can point Ender to the source files to merge it with his?
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Re: Broad leaf tiles fix

Postby Xcom » Thu Sep 19, 2013 2:04 pm

Sounds like a plan. I have other fixes I could add so it might be alot of tweaks in the code. I'll post it in the wizards thread with all the other changes when I have it done.
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Re: Broad leaf tiles fix

Postby borka » Thu Sep 19, 2013 4:12 pm

Cool please attach a Readme with what you changed
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Re: Broad leaf tiles fix

Postby Xcom » Fri Sep 20, 2013 6:30 pm

The one day I get some spare time to play haven servers acting up :(

Well I had a bit of time making the edits. I made a tone of edits and bugfixes so it will be a nice addition to the stuff thats in enders now. I dono if its worth doing more changes so I'll post the stuff I have now.

Edit: Fixes and a few more changes are now found in the Wizards tower. Link to the post found here.
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