by MagicManICT » Fri Aug 23, 2013 4:03 pm
I don't think you can call it an exploit. A change in the paradigm, a "healthy" side effect of a good anti-griefing mechanic, etc. We need more changes like this. If you really want to grief down your _____ (neighbor, enemy) quality clay node, put some effort into it.
edit: old mechanics were a softcap on everything dug, yes? So if the same mechanic was in place, you should have still gotten more clay with a fresh, 1 survival alt than with a developed character getting max quality (no way to test now, though.) I guess this could still be a bug, but if it IS unintended, I say it's a positive change and lets keep it as the actual game mechanic.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.