Clay regeneration exploit/feature?

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Re: Clay regeneration exploit

Postby Xcom » Fri Aug 23, 2013 4:12 am

This was never a bug. In W6 you could gain as many bricks by digging the edges of a node and move towards the center as it shrunk. This is honestly a good change as it makes no sense to remove the ability to dig more clay from nodes and easier for fresh alts to greaf nodes.
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Re: Clay regeneration exploit

Postby bmjclark » Fri Aug 23, 2013 12:03 pm

Anything that makes making bricks less annoying is good in my mind ;)
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Clay regeneration exploit

Postby MagicManICT » Fri Aug 23, 2013 4:03 pm

I don't think you can call it an exploit. A change in the paradigm, a "healthy" side effect of a good anti-griefing mechanic, etc. We need more changes like this. If you really want to grief down your _____ (neighbor, enemy) quality clay node, put some effort into it.

edit: old mechanics were a softcap on everything dug, yes? So if the same mechanic was in place, you should have still gotten more clay with a fresh, 1 survival alt than with a developed character getting max quality (no way to test now, though.) I guess this could still be a bug, but if it IS unintended, I say it's a positive change and lets keep it as the actual game mechanic.
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Re: Clay regeneration exploit/feature?

Postby bmjclark » Fri Aug 23, 2013 5:15 pm

Natural resources weren't capped by surv at all before.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Clay regeneration exploit/feature?

Postby _Gunnar » Thu Aug 29, 2013 10:37 pm

So if I have a q100 clay node and use an alt with 99 survival to dig it, does this bug work? If so its rather bad. Or is it something special about 1 survival...
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Re: Clay regeneration exploit/feature?

Postby bmjclark » Thu Aug 29, 2013 10:49 pm

It's something special about 1 surv. I tried it with my q55 water node with 53 surv and it didn't get me a noticeable amount more of water.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Clay regeneration exploit/feature?

Postby NOOBY93 » Fri Aug 30, 2013 8:35 am

_Gunnar wrote:So if I have a q100 clay node and use an alt with 99 survival to dig it, does this bug work? If so its rather bad. Or is it something special about 1 survival...

I think it's 1-10 survival.
I think it'd be a little faster at 11, more at 12, etc.
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Re: Clay regeneration exploit/feature?

Postby krikke93 » Fri Aug 30, 2013 1:32 pm

NOOBY93 wrote:
_Gunnar wrote:So if I have a q100 clay node and use an alt with 99 survival to dig it, does this bug work? If so its rather bad. Or is it something special about 1 survival...

I think it's 1-10 survival.
I think it'd be a little faster at 11, more at 12, etc.

If it's meant as a feature (which it probably is, I guess), then this seems logical.
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Re: Clay regeneration exploit/feature?

Postby DDDsDD999 » Sat Aug 31, 2013 12:47 am

Kind of sucks that you get a bonus for being WORSE at something than another person.
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Re: Clay regeneration exploit/feature?

Postby rye130 » Sat Aug 31, 2013 1:19 am

DDDsDD999 wrote:Kind of sucks that you get a bonus for being WORSE at something than another person.


Kinda nice that you can't drain a node with 0 LP alts anymore though. Double edged sword I guess
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