Carpet bug.

The worst monsters in the Hearthlands warp the fabric of space and time..

Re: Carpet bug.

Postby delfer8 » Fri Oct 18, 2013 6:23 pm

OMG a feature that do not let me build where i want coz i cant see building
Be nice, the woods are aware of you.


W3 and 4 Hermitage
W5 Emberwood and Kirribilli, PANDEMONIUM
W6 MIRROR LAKE
W7 Tkearns village
W10 F&I
W12 BROLAND, Weasel's Blue Boar Inn, Grimmhold retirement
W13 Monke Spanish plot
W14 Kakariko village Druid
W15 Into the deep woods


Where are you Weasel!?!?
User avatar
delfer8
 
Posts: 402
Joined: Wed Nov 24, 2010 11:31 am
Location: Halt Peril's outpost

Re: Carpet bug.

Postby NOOBY93 » Fri Oct 18, 2013 6:34 pm

delfer8 wrote:OMG a feature that do not let me build where i want coz i cant see building

You can replace carpets... :roll:
Jalpha wrote:I believe in my interpretation of things.
User avatar
NOOBY93
 
Posts: 6529
Joined: Tue Aug 09, 2011 1:12 pm

Re: Carpet bug.

Postby delfer8 » Fri Oct 18, 2013 6:36 pm

Carpets aren't the only one thing that have that problem.
Be nice, the woods are aware of you.


W3 and 4 Hermitage
W5 Emberwood and Kirribilli, PANDEMONIUM
W6 MIRROR LAKE
W7 Tkearns village
W10 F&I
W12 BROLAND, Weasel's Blue Boar Inn, Grimmhold retirement
W13 Monke Spanish plot
W14 Kakariko village Druid
W15 Into the deep woods


Where are you Weasel!?!?
User avatar
delfer8
 
Posts: 402
Joined: Wed Nov 24, 2010 11:31 am
Location: Halt Peril's outpost

Re: Carpet bug.

Postby mvgulik » Sat Oct 19, 2013 3:02 am

Carpet are the only one I know of that will not show anything in preview/build mode.

Preview(Nothing): Carpet.
Preview(ShadowOnly): Cauldron[C,M], Chair, BirchBasket, Coffer, Crate, Cupboard, LargeChest, Wardrope, Wagon.
(Check in Ender related client.)

Feel free to update that (quickly created) list with some more ... ??? ... factual data ?.

I think all ShadowOnly cases might be fixable at res-file level. Carpet probably not (tried it some time ago, no luck though.)

---

- Oww. Carpet has no image at default level at all. That might explain it. ... Ergo: probably also be fixable at res level.
- Based on res-file data (Not checked in client): bigchest, skullthrone.
Last edited by mvgulik on Sun Oct 20, 2013 2:54 am, edited 3 times in total.
mvgulik
 
Posts: 3766
Joined: Fri May 21, 2010 2:29 am

Re: Carpet bug.

Postby delfer8 » Sat Oct 19, 2013 11:22 am

Chairs do the same, only show the shadow. Clay cauldron too.
Be nice, the woods are aware of you.


W3 and 4 Hermitage
W5 Emberwood and Kirribilli, PANDEMONIUM
W6 MIRROR LAKE
W7 Tkearns village
W10 F&I
W12 BROLAND, Weasel's Blue Boar Inn, Grimmhold retirement
W13 Monke Spanish plot
W14 Kakariko village Druid
W15 Into the deep woods


Where are you Weasel!?!?
User avatar
delfer8
 
Posts: 402
Joined: Wed Nov 24, 2010 11:31 am
Location: Halt Peril's outpost

Re: Carpet bug.

Postby Tonkyhonk » Sat Oct 19, 2013 11:31 am

not sure if its a bug or not, but what kind of problem do you have with them not showing while building, when you can move them anywhere afterwards?
User avatar
Tonkyhonk
 
Posts: 4501
Joined: Fri Sep 10, 2010 6:43 am

Re: Carpet bug.

Postby delfer8 » Sat Oct 19, 2013 11:33 am

Well i was reportin a possible buf for help. But if it's not close this :)
Be nice, the woods are aware of you.


W3 and 4 Hermitage
W5 Emberwood and Kirribilli, PANDEMONIUM
W6 MIRROR LAKE
W7 Tkearns village
W10 F&I
W12 BROLAND, Weasel's Blue Boar Inn, Grimmhold retirement
W13 Monke Spanish plot
W14 Kakariko village Druid
W15 Into the deep woods


Where are you Weasel!?!?
User avatar
delfer8
 
Posts: 402
Joined: Wed Nov 24, 2010 11:31 am
Location: Halt Peril's outpost

Re: Carpet bug.

Postby borka » Sat Oct 19, 2013 11:39 am

Well i guess it's not a Bug but caused by energy and time saving game development ;) ... as Tonky already pointed it's working so it's just cosmetics

mv has already suggested how it might be fixed so i guess we keep the thread open and when someone has worked out some res files we can move it to WT
User avatar
borka
 
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Carpet bug.

Postby mvgulik » Sat Oct 19, 2013 6:28 pm

The real problem seems that the server has no additional table-field for specifying a additional id. For when a given res file needs one to not just look like some ghost object in build mode.

... Will be fixed in HnH "Two point O" ...
mvgulik
 
Posts: 3766
Joined: Fri May 21, 2010 2:29 am

Re: Carpet bug.

Postby mvgulik » Sun Oct 20, 2013 2:54 am

Get your [crate, carpet, coffer, wardrobe] fix here.

[birchbasket, bigchest, lchest] where deemed unfixable with the current/original images.

[wagon, cauldron, cupboard, chair, skullthrone] where dropped due to lack of knowledge.
mvgulik
 
Posts: 3766
Joined: Fri May 21, 2010 2:29 am

PreviousNext

Return to Bugs

Who is online

Users browsing this forum: Claude [Bot] and 3 guests