cobaltjones wrote:The problem with the current implementation, is that once you've got high Q seeds (Prayer of Life anyone?) soil quality becomes absolutely useless. Planting q100+ seeds? Well why bother seeking out a decent q80 soil spot to set up your farm? Just find the nearest soil patch you can and go to town. Also, because it's +2/-5, it's in your best interest to plant absolutely massive fields in order to have the best chance of getting those few raised seeds. Yeah that sounds smart.![]()
Either make it an actual softcap where soil q plays an important role and increase in values is slowed but still possible [(farming+soil)/2], or make it a strict hardcap and allow us a way of increasing soil quality through fertilization or another new method.
As it stands the +2/-5 situation is fucking retarded and I'm just amazed that anyone would actually think it would be a decent way to integrate soil quality into farming.
prayer of life got removed. the rest of your logic is pretty flawed as well. gg.