Bug used to Break in and steal village

The worst monsters in the Hearthlands warp the fabric of space and time..

Re: Bug used to Break in and steal village

Postby NaoWhut » Fri Sep 24, 2010 8:42 pm

A failed ram or 2: 2 days

Building a village: 20 minutes

Setting up around 1200 fires: half
of an hour

Your qqing: Priceless
Last edited by NaoWhut on Fri Sep 24, 2010 8:45 pm, edited 1 time in total.
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Re: Bug used to Break in and steal village

Postby RickyP0602 » Fri Sep 24, 2010 8:44 pm

erozaxx wrote:
I was thinking about it and you are right. Doublelayered wall would eliminate the thread (if the space between is on our claim). Well it was quite expensive way to find this out. Maybe Avu should, instead of teasing us, update his village defense guide. I was following it but this was not mentioned anywhere in guides I have red.

Thanks for input.

EDIT: uhmmm thinking about it again, if you got ported into the space in between and fill it with branch-building-sites, you will get with next port into the village, won´t you? :( so this solution will not help.


Also unless I'm mistaken double wall would work, you can't place a sign on the spot you are standing, so there will always be at least one spot open to land in.
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Re: Bug used to Break in and steal village

Postby NaoWhut » Fri Sep 24, 2010 8:48 pm

Oh, btw your main village had crap
compared to that kid we convinced
to step outside to his death from
his personal claim just west of you
guys. Supposing that's your leader or
something?


think the one on the right?
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Re: Bug used to Break in and steal village

Postby Onionfighter » Sat Sep 25, 2010 12:04 am

erozaxx wrote:
Onionfighter wrote:It wasn't Bottleneck. Also, expanding you influence would help, but the best way to prevent this would be to have two layers of walls with a space in between.


I was thinking about it and you are right. Doublelayered wall would eliminate the thread (if the space between is on our claim). Well it was quite expensive way to find this out. Maybe Avu should, instead of teasing us, update his village defense guide. I was following it but this was not mentioned anywhere in guides I have red.

Thanks for input.

EDIT: uhmmm thinking about it again, if you got ported into the space in between and fill it with branch-building-sites, you will get with next port into the village, won´t you? :( so this solution will not help.


I think you are right. The final space could always be filled with a basket that someone drops. In world one and two we couldn't build anything on enemy territory. I think this is the better way to go. I was going to say that maybe there should be an exception for rams, but rams are so worthless there isn't a point.
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Re: Bug used to Break in and steal village

Postby Potjeh » Sat Sep 25, 2010 12:08 am

Just make crossroads work like hearths travel-wise, please.
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Re: Bug used to Break in and steal village

Postby DatOneGuy » Sat Sep 25, 2010 1:28 am

Potjeh wrote:Just make crossroads work like hearths travel-wise, please.

Can't be done as is, would make every CR super vulnerable. Not usually a problem for villages, a problem for places like Constantinople, of which I believe we have the only one anyways but.. -cough- yeah.
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Re: Bug used to Break in and steal village

Postby ciroth » Sat Sep 25, 2010 4:51 am

DatOneGuy wrote:
Potjeh wrote:Just make crossroads work like hearths travel-wise, please.

Can't be done as is, would make every CR super vulnerable. Not usually a problem for villages, a problem for places like Constantinople, of which I believe we have the only one anyways but.. -cough- yeah.



Why cant the xroad be limited to 4x4 radius, if no space in 4x4 radius just say cannot port because its blocked. Same thing if there is too many HF in an area. Just limit the area in which player can appear
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Re: Bug used to Break in and steal village

Postby DatOneGuy » Sat Sep 25, 2010 5:43 am

ciroth wrote:
DatOneGuy wrote:
Potjeh wrote:Just make crossroads work like hearths travel-wise, please.

Can't be done as is, would make every CR super vulnerable. Not usually a problem for villages, a problem for places like Constantinople, of which I believe we have the only one anyways but.. -cough- yeah.



Why cant the xroad be limited to 4x4 radius, if no space in 4x4 radius just say cannot port because its blocked. Same thing if there is too many HF in an area. Just limit the area in which player can appear

I actually suggested that before that it check beforehand if it can warp somewhere and if it can't, just send a message. I don't see why it has to warp to check the area, why not check first then warp.
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Re: Bug used to Break in and steal village

Postby Windforce » Sat Sep 25, 2010 8:39 am

But won't this be used to grief as well since, ppl can just "Block out" the exit CR. Unless you make the CR hitbox bigger than the actual CR (Like how u build Stone mansions signs).
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Re: Bug used to Break in and steal village

Postby erozaxx » Sun Sep 26, 2010 6:38 pm

NaoWhut wrote:Oh, btw your main village had crap
compared to that kid we convinced
to step outside to his death from
his personal claim just west of you
guys. Supposing that's your leader or
something?


think the one on the right?


Well thats me Nao. And yes, I am noob. No I am not their leader. Yes you are f..er cuz you abused my willingness to help noobs. Yes, It was stupid to carry my keys with me.

Anyway, this thread was not to cry because of death. I accepted I was killed because I was not careful enough and also I have to admit, you have only stolen all the stuff but you did not meaningless destroy anything on my property, what I am grateful as much a one can be grateful to the murderrer and thief.

But abusing the ingame bug is something different. This is what I do feel is spoiling the game itself, because even if I did follow all the rules of safety, you were able to get into my place just with the use of the stupid bug.
"That is not dead which can eternal lie / And with strange aeons even death may die."

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