How to Raid ANY village with No Ram, No Effort

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Re: How to Raid ANY village with No Ram, No Effort

Postby Zampfeo » Mon Feb 21, 2011 12:54 pm

Sarchi wrote:First exploit:

Build a hearthfire next to a wall and surround with a fuckton of hitboxes. Spam spawn a noob until an hf is on the other side of the wall. Second, Reincarnate a character that has black skills. Next, you may search for keys, destroy HFs and summon, or anything of your choosing (Write 'cunt' in the pavement for all I care.)


I've tried this and after making 20 new characters I gave up. Perhaps it wasn't enough, but I think this was fixed.

Sarchi wrote:Second Exploit:

The summon trick. Basically you gather summonable scents of your comrades. Summon them quickly for raids or for fast transportation of materials.


This is fairly risky if you're enemy has scents of you. From a risk vs reward stand point, I think this is more of a feature than an exploit.


Sarchi wrote:Third exploit:

This is the third and most gamebreaking exploit of them all. Here you'll be able to bypass walls with little effort. Basically you tunnel under a village, make an HF. Spawn a noob. The noob's HF will now be on the surface, inside the village. Next, reincarnate a toon, such as in exploit #1.



This one is an exploit that needs to be fixed. There should be a way to tunnel upwards, but not with this little effort.

Sarchi wrote:
Fourth Exploit:

Tunnel without supports. Many know this, but as it's essential for Exploit #3, fuck it, I'll post a pic of the mining pattern that A.D. used to raid Zeneca.

http://imgur.com/ZyB7N



I'd say this is a feature. Supports are more for mines, needing to build supports for tunnels would be ridiculous.
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Re: How to Raid ANY village with No Ram, No Effort

Postby Foot » Mon Feb 21, 2011 1:02 pm

Sarchi wrote:Lately, four exploits have been used in order to conduct effortless raids, effectively rendering walls useless. Folks, these bugs will alter the political climate severely, so you might as well seize this opportunity. This is A.D.'s exploit.

First exploit:

Build a hearthfire next to a wall and surround with a fuckton of hitboxes. Spam spawn a noob until an hf is on the other side of the wall. Second, Reincarnate a character that has black skills. Next, you may search for keys, destroy HFs and summon, or anything of your choosing (Write 'cunt' in the pavement for all I care.)

Second Exploit:

The summon trick. Basically you gather summonable scents of your comrades. Summon them quickly for raids or for fast transportation of materials.

Third exploit:

This is the third and most gamebreaking exploit of them all. Here you'll be able to bypass walls with little effort. Basically you tunnel under a village, make an HF. Spawn a noob. The noob's HF will now be on the surface, inside the village. Next, reincarnate a toon, such as in exploit #1.

Fourth Exploit:

Tunnel without supports. Many know this, but as it's essential for Exploit #3, fuck it, I'll post a pic of the mining pattern that A.D. used to raid Zeneca.

http://imgur.com/ZyB7N



All troopers to the battlefield! Gogogo


These exploits have been reported quite a while ago, but since nothing is happening about it and it is still being used, it must be a feature by now and should therefore be public knowledge.


So let's discuss countering these tactics then. By far not the most experienced player so correct me where im wrong.

First exploit: If im not mistaken it takes a pickaxe to destroy hf-s. So this should be rendered useless if no picks are kept inside containers, but instead on alt characters. Same applys to all keys.

Second exploit doesn't get anyone inside the walls, since the guy inside has to have a scent of people outside for summoning. Also with no picks around he shouldnt be able to take out any hf-s. The only exception is if the same faction has breeched walls before and has scents already inside. I don't see a way to generate scents inside over the walls. Are there?

Third: Can't see a finite counter atm. By keep building matching walls on layers below one could slow, but not stop enemy. Unless the number of layers comes to an end at some point.

4th: while useful for mining, it is rather part of 3rd and not a way to breech the walls on its own. So the discussion should stay at the other 3.
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Re: How to Raid ANY village with No Ram, No Effort

Postby Jackard » Mon Feb 21, 2011 1:06 pm

Zampfeo wrote:
Sarchi wrote:Second Exploit: The summon trick. Basically you gather summonable scents of your comrades. Summon them quickly for raids or for fast transportation of materials.

This is fairly risky if you're enemy has scents of you. From a risk vs reward stand point, I think this is more of a feature than an exploit.

not a smart comment
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Re: How to Raid ANY village with No Ram, No Effort

Postby Sarge » Mon Feb 21, 2011 1:11 pm

Jackard wrote:
Zampfeo wrote:
Sarchi wrote:Second Exploit: The summon trick. Basically you gather summonable scents of your comrades. Summon them quickly for raids or for fast transportation of materials.

This is fairly risky if you're enemy has scents of you. From a risk vs reward stand point, I think this is more of a feature than an exploit.

not a smart comment

Agreed, and maybe to elaborate: Even if your enemy has scents of you, you destroy your hf only just before you are about to get summoned, then log off, your mate summons you and you log on. It takes all of 5 seconds. For your enemy to force summon you in that window would be a miracle.

This exploit is severe.
factnfiction101 wrote:^I agree with this guy.
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Re: How to Raid ANY village with No Ram, No Effort

Postby Zampfeo » Mon Feb 21, 2011 1:17 pm

Foot wrote:
So let's discuss countering these tactics then. By far not the most experienced player so correct me where im wrong.

First exploit: If im not mistaken it takes a pickaxe to destroy hf-s. So this should be rendered useless if no picks are kept inside containers, but instead on alt characters. Same applys to all keys.

Second exploit doesn't get anyone inside the walls, since the guy inside has to have a scent of people outside for summoning. Also with no picks around he shouldnt be able to take out any hf-s. The only exception is if the same faction has breeched walls before and has scents already inside. I don't see a way to generate scents inside over the walls. Are there?

Third: Can't see a finite counter atm. By keep building matching walls on layers below one could slow, but not stop enemy. Unless the number of layers comes to an end at some point.

4th: while useful for mining, it is rather part of 3rd and not a way to breech the walls on its own. So the discussion should stay at the other 3.


1:You only need a pickaxe if your strength is very low, but IMO your HF should be more secure than your village if you're leaving scents. The biggest thing is .. I hate to call them this, but quite frankly noobs leaving keys in goddamn containers.

2:You can do then noob spawn exploit and teleport the guys with full LP into the village. Again, no pickaxe required.

3:There are 10 layers, but this is still a waste of resources to wall everyone.

4:Again, still a waste for what the risk is.

In order to counter this, one would need to build ontop of unminable land (cave entrances). 1 outer layer of brickwall with one inner layer of brick or palisade. Fill the gap between these walls with stones or other easy to mass produce objects. Idealy, this would be on an island where the outer wall borders the water rendering battering rams impossible. Fuck gates and hearth inside and cross roads out for extra effort. Impenetrable island fortress go!
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Re: How to Raid ANY village with No Ram, No Effort

Postby Foot » Mon Feb 21, 2011 1:33 pm

In order to counter this, one would need to build ontop of unminable land (cave entrances). 1 outer layer of brickwall with one inner layer of brick or palisade. Fill the gap between these walls with stones or other easy to mass produce objects. Idealy, this would be on an island where the outer wall borders the water rendering battering rams impossible. Fuck gates and hearth inside and cross roads out for extra effort. Impenetrable island fortress go!


If the outer wall borders the water, then wouldn't it also render alt spawning with hf-s near the wall impossible? So 2nd inner wall wouldnt be necessary.
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Re: How to Raid ANY village with No Ram, No Effort

Postby Foot » Mon Feb 21, 2011 1:47 pm

Sarchi wrote:
Fourth Exploit:

Tunnel without supports. Many know this, but as it's essential for Exploit #3, fuck it, I'll post a pic of the mining pattern that A.D. used to raid Zeneca.

http://imgur.com/ZyB7N


Also question about this. How close can the 2 tunneling snakes be? If they can be right next to eachother it would mean that 50% of all underground land can be mined out without building a single support. Might be just me but that seems a bit too high.

edit: if the 2x6 "room" is possible that is once seen in bottom of picture than it is even 56.25% land safely mineable without supports.
Last edited by Foot on Mon Feb 21, 2011 1:55 pm, edited 1 time in total.
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Re: How to Raid ANY village with No Ram, No Effort

Postby Zampfeo » Mon Feb 21, 2011 1:53 pm

Foot wrote:
In order to counter this, one would need to build ontop of unminable land (cave entrances). 1 outer layer of brickwall with one inner layer of brick or palisade. Fill the gap between these walls with stones or other easy to mass produce objects. Idealy, this would be on an island where the outer wall borders the water rendering battering rams impossible. Fuck gates and hearth inside and cross roads out for extra effort. Impenetrable island fortress go!


If the outer wall borders the water, then wouldn't it also render alt spawning with hf-s near the wall impossible? So 2nd inner wall wouldnt be necessary.


Yes, but it's either have every damn wall section border the water, or let there be a 1 tile space le-way since battering rams need more room than that. Either way would be effective though.
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Re: How to Raid ANY village with No Ram, No Effort

Postby Potjeh » Mon Feb 21, 2011 1:57 pm

I'll never understand why hearths always spawn on the surface rather than on the same layer as the destination hearth.
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Re: How to Raid ANY village with No Ram, No Effort

Postby LimaZulu » Mon Feb 21, 2011 1:57 pm

Zampfeo wrote:
Foot wrote:
In order to counter this, one would need to build ontop of unminable land (cave entrances). 1 outer layer of brickwall with one inner layer of brick or palisade. Fill the gap between these walls with stones or other easy to mass produce objects. Idealy, this would be on an island where the outer wall borders the water rendering battering rams impossible. Fuck gates and hearth inside and cross roads out for extra effort. Impenetrable island fortress go!


If the outer wall borders the water, then wouldn't it also render alt spawning with hf-s near the wall impossible? So 2nd inner wall wouldnt be necessary.


Yes, but it's either have every damn wall section border the water, or let there be a 1 tile space le-way since battering rams need more room than that. Either way would be effective though.


I've done it.

Enjoy lots of cornerposts. :D
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