by jorb » Thu Sep 10, 2009 5:01 pm
Agreeing with loftar, I feel we can't reasonably have a policy of reviving characters left and right. The process is manual, and loftar has better things to do with his time than spending it maintaining user data that isn't even technically corrupt. I can safely say that I invest at least four hours a day in this project -- reading forums, drawing, playing, building, dreaming and brain-storming. I give H&H the fullest attention possible, and I know loftar does the same. All work that can be avoided, should be avoided. I don't want to wash my hands completely, I accept some level of responsibility for reasonable outcomes of ingame events, but, frankly, we can't afford to be generous. I feel sorry for those who lost characters, but we've been warning about swimming ever since the concept was first confirmed as being in the game. This case is obviously a particular exception in that a game mechanic that should not be lethal at all turned out to be very much so under a specific set of circumstances.
When swimming: Click once on the final destination where you want your character to end up. If the lag spikes, don't panic, and don't click again anywhere. My guess is that a lot of the lag deaths are actually caused by players inadvertently telling their characters to stop in the middle of the river, by panicking and clicking like madmen when the lag kicks in. It's, really, the only possible explanation I can think of.
Arguably there should be a swimming toggle, and perhaps some other safety nets as well, but in general I'm happy about our implementation of swimming. When I've been playing my alt my heart has skipped a few beats every time I've crossed a river, even when I knew I could make it across. It felt like what I did mattered, and had potential, acceptable, consequences. I think that's a good thing. I've played and enjoyed quite a few rouge-likes in my day, and the high-risk environments those games usually offer appeals strongly to me. My sandbox won't feel complete without a Shai-hulud or two. Saying that a game offers a high risk environment is basically the same as saying that you can die on a fluke -- because accidents do happen -- and that will always, I think, be the case here. Haven will always be played for high stakes.
On a completely unrelated note, there should really be some bog iron for household needs.
Oh, and I passed my exams.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose