Loftar & Jorb

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Re: Loftar & Jorb

Postby ramones » Sun Feb 09, 2014 9:42 am

When devs are ignoring serious game-breaking bugs and fix something that has nothing to do with anything, where no one can get hurt, something is really wrong in their heads.
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Re: Loftar & Jorb

Postby Lord_of_War » Sun Feb 09, 2014 9:46 am

ramones wrote:When devs are ignoring serious game-breaking bugs and fix something that has nothing to do with anything, where no one can get hurt, something is really wrong in their heads.

Yeah maybe, but only complaining won't fix anything.
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Re: Loftar & Jorb

Postby vatas » Sun Feb 09, 2014 9:51 am

So you argued that change in water quality via bug was so litttle it doesn't matter.

Why did you change water quality then?

Also I am curious as to how you executed this bug, I think you can tell if they fixed it.
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Re: Loftar & Jorb

Postby Eemerald » Sun Feb 09, 2014 10:02 am

it was a bug that was found and it was tried out which meant shifting the original placement of a node, but you cant take it too far, so the q difference make no difference ultimately. but it meant our original 85 node which this was practiced on was also wiped. which we expected. but since none of the other bugs which were more serious were fixed, we didn't feel this was ground breaking enough to warrant it, but eitherway its happened.

this particular well was used to pilot a project that would provide haveners with free q85 water and was producing free 91 water for the short time that well existed. it was meant to give everyone access to water that would otherwise cost a lot, and was going pretty well, building the numbers using it by invite.

pretty sure the bug itself wasn't fixed, just nuked all the wells which were moved this way. I'm sure xcom will explain the exact process.
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Re: Loftar & Jorb

Postby Lord_of_War » Sun Feb 09, 2014 10:08 am

Haven might be in a rough state. 2.0 would be um nice now.
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Re: Loftar & Jorb

Postby ramones » Sun Feb 09, 2014 10:29 am

Lord_of_War wrote:
ramones wrote:When devs are ignoring serious game-breaking bugs and fix something that has nothing to do with anything, where no one can get hurt, something is really wrong in their heads.

Yeah maybe, but only complaining won't fix anything.


Bug was reported, I was ignored, bug is still there, while well (which is not even close as important or gamebreaking) got fixed. Its retarded.
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Re: Loftar & Jorb

Postby Lord_of_War » Sun Feb 09, 2014 10:33 am

Lord_of_War wrote:
ramones wrote:When devs are ignoring serious game-breaking bugs and fix something that has nothing to do with anything, where no one can get hurt, something is really wrong in their heads.

Yeah maybe, but only complaining won't fix anything.

Yes indeed ramones we have been over that.
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Re: Loftar & Jorb

Postby Tonkyhonk » Sun Feb 09, 2014 10:33 am

ramones wrote:When devs are ignoring serious game-breaking bugs and fix something that has nothing to do with anything, where no one can get hurt, something is really wrong in their heads.

ah huh.
viewtopic.php?f=30&t=26250&hilit=cartel&start=30#p329356
viewtopic.php?f=30&t=26250&hilit=cartel&start=40#p329360
so, you cant stand it when someone else makes their prices low and have to teach them the "correct" price to fix it, but it is alright for you to drop pricing or making it free for those who beg and it doesnt do any harm because you are in the party doing it? :roll:
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Re: Loftar & Jorb

Postby Eemerald » Sun Feb 09, 2014 10:35 am

the free water project was xcom idea and done by him.
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Re: Loftar & Jorb

Postby painhertz » Sun Feb 09, 2014 10:41 am

Tonkyhonk is the most shit talking Asian pretty much ever, she thinks Japan won WW2. lol Go eat some fucking sushi and STFU Tonky.
Last edited by painhertz on Sun Feb 09, 2014 10:47 am, edited 1 time in total.
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