Walled-in Charterstones

The worst monsters in the Hearthlands warp the fabric of space and time..

Re: Palisades around starting locations

Postby keyn_thror » Wed Apr 14, 2010 11:55 am

Granger wrote:I guess you refer to Dernholm (which is ontop of the list).

May be.

It was a town near a river, surrounded by forest.
There is an "Angkor" claimed territory in the western part of the town.
The charterstone is on the eastern part.
Victory needs no explanation. Defeat allows none.
Победа не требует оправдания. Поражение не имеет его.
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Re: Walled-in Charterstones

Postby Dataslycer » Wed Apr 14, 2010 2:02 pm

What happened to the member named Gringos?
If you keep focusing on the shadow behind, you will not see the light in front of you.

Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
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Re: Walled-in Charterstones

Postby sabinati » Wed Apr 14, 2010 3:15 pm

just so you know, you can right click on the charterstone and go to a new one if you still have the "baby blue eyes" effect
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Re: Walled-in Charterstones

Postby keyn_thror » Wed Apr 14, 2010 3:33 pm

sabinati wrote:just so you know, you can right click on the charterstone and go to a new one if you still have the "baby blue eyes" effect

Thanks! I wish I knew that before I lost that effect! :lol:
Though, if all charterstones are walled-in, there's no difference which stone I would have teleported to.

In fact, most players, who come into a new game, spend a lot of time examining the interface, looking around and talking to people.
I didn't even know that there is no exit from the walled territory, before I ran around the wall several times, tried many different actions on a gate and spent about an hour with some other players, who tried to break the palisade with a stone axe (nobody told us this is not possible).

After doing all that I came to a conclusion, that there is no exit, but of course my "Baby Blue Eyes" effect was gone by that time. ;)
Victory needs no explanation. Defeat allows none.
Победа не требует оправдания. Поражение не имеет его.
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Re: Walled-in Charterstones

Postby Dataslycer » Wed Apr 14, 2010 7:08 pm

Baby blue eyes disappear if you perform an action other than moving or right clicking a charterstone.
If you keep focusing on the shadow behind, you will not see the light in front of you.

Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
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Re: Walled-in Charterstones

Postby Jackard » Wed Apr 14, 2010 9:34 pm

If all charterstones happen to be walled in, you haven't lost anything, just make a new guy and wilderness spawn.
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Re: Walled-in Charterstones

Postby keyn_thror » Thu Apr 15, 2010 9:04 am

Jackard wrote:If all charterstones happen to be walled in, you haven't lost anything, just make a new guy and wilderness spawn.

I lost a character name at least :)
Victory needs no explanation. Defeat allows none.
Победа не требует оправдания. Поражение не имеет его.
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Re: Walled-in Charterstones

Postby Granger » Sat Apr 17, 2010 1:04 pm

Charterstone is now removed, last traces of Dernholm should be gone.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Walled-in Charterstones

Postby Quasic » Sat Apr 17, 2010 9:59 pm

sabinati wrote:
Jackard wrote:If leaders could spend authority to delete objects, as suggested elsewhere, this would no longer be a problem.


also, this.


I also endorse this idea, as leader of a village who has many such troubles, some of which are not even pranking but just disorganization or mistaken builds.
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