Hi guys,
I've created a launcher which extracts the authuser and authck from autohaven.jnlp and loads Ender's client using them, the post is here.
FictionRyu wrote:Anyone know when this problem is going to be fixed? The thread/s that expalin how to do that whole "loop-hole" gig is just..way too confusing for me who knows NOTHING about computer programming(understatement, but not so much at the same). Don't bother complaining to me or telling me or explaining in "noob" terms because I'm just going to attempt being patient with this whole thing...abd idea if this draws out....
dagrimreefah wrote:Eemerald wrote:whys the assumption that his dramatic and over the top response makes him a lady??
Because women are notorious for being dramatic :/
dagon420 wrote:It's nice there's a fix of some sort, but that is hardly something I want to have to deal with every time I need to start up H&H... ffs, given how often the game (or at least, my Ender's client) bugs out over moving into or out of a building, or fast traveling, a fix that needs repeating every time is barely a fix <.<
Still, much appreciation to the folks that figured it out, as I'm sure there are many that were dying to get their hands on it. I'd still really like a fix that DOESN'T involve a rush/a bunch of copy-pasta-saving each time I want to log in though.
dagon420 wrote:It's nice there's a fix of some sort, but that is hardly something I want to have to deal with every time I need to start up H&H... ffs, given how often the game (or at least, my Ender's client) bugs out over moving into or out of a building, or fast traveling, a fix that needs repeating every time is barely a fix <.<
Still, much appreciation to the folks that figured it out, as I'm sure there are many that were dying to get their hands on it. I'd still really like a fix that DOESN'T involve a rush/a bunch of copy-pasta-saving each time I want to log in though.
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