Loftar & Jorb

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Re: Loftar & Jorb

Postby krikke93 » Sun Feb 09, 2014 12:06 pm

Okay, I understand why this is not a game-breaking bug and they should've spend time on other bugs instead, but we haven't heard the dev's opinions on this, right?
Like, maybe they have been working on fixing other bugs but just got stuck on how to fix them and instead fixed something that was much easier to fix? I can understand wall-jumping is much much harder to fix then it is to delete a few well-spots.
Don't get me wrong, I'm all for the fix-the-most-important-bugs-issue, but I can understand the devs too here, if that's the case.
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Re: Loftar & Jorb

Postby Xcom » Sun Feb 09, 2014 12:58 pm

krikke93 wrote:Okay, I understand why this is not a game-breaking bug and they should've spend time on other bugs instead, but we haven't heard the dev's opinions on this, right?
Like, maybe they have been working on fixing other bugs but just got stuck on how to fix them and instead fixed something that was much easier to fix? I can understand wall-jumping is much much harder to fix then it is to delete a few well-spots.
Don't get me wrong, I'm all for the fix-the-most-important-bugs-issue, but I can understand the devs too here, if that's the case.


The bug wasn't fixed. I suspect it was nuked just because. And the "because" is only known if you live in loftars head. God knows why he did it.

The bug is to heavily imbedded in the old code. Clearly he feels it a waste of time to go fishing and find it and plug it the proper way. Instead he finds it funny to bork the game up by nuking shit.
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Re: Loftar & Jorb

Postby tkearns » Sun Feb 09, 2014 3:27 pm

Xcom wrote:
krikke93 wrote:Okay, I understand why this is not a game-breaking bug and they should've spend time on other bugs instead, but we haven't heard the dev's opinions on this, right?
Like, maybe they have been working on fixing other bugs but just got stuck on how to fix them and instead fixed something that was much easier to fix? I can understand wall-jumping is much much harder to fix then it is to delete a few well-spots.
Don't get me wrong, I'm all for the fix-the-most-important-bugs-issue, but I can understand the devs too here, if that's the case.


The bug wasn't fixed. I suspect it was nuked just because. And the "because" is only known if you live in loftars head. God knows why he did it.

The bug is to heavily imbedded in the old code. Clearly he feels it a waste of time to go fishing and find it and plug it the proper way. Instead he finds it funny to bork the game up by nuking shit.

Kinda stupid they fixed this one the first time it was reported..All it did was raise the q of the water. And yet none of the server crashing bugs that Richard/coles reported got fixed? Or the billions of other bugs in this shitty game are not getting fixed? Something really fucked up here.
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Re: Loftar & Jorb

Postby krikke93 » Sun Feb 09, 2014 3:32 pm

Maybe they stopped caring about regular Haven and Hearth and rather wanted to spend their precious time on Haven and Hearth 2 (where all those bugs will be gone). Or maybe I'm just dreaming too much.
Last edited by krikke93 on Sun Feb 09, 2014 6:15 pm, edited 1 time in total.
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Re: Loftar & Jorb

Postby vatas » Sun Feb 09, 2014 5:52 pm

krikke93 wrote:Maybe don't stopped caring about Haven and Hearth and rather wanted to spend their precious time on Haven and Hearth 2 (where all those bugs will be gone). Or maybe I'm just dreaming too much.

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Re: Loftar & Jorb

Postby Lord_of_War » Sun Feb 09, 2014 6:57 pm

I want to believe to, who knows maybe they quit and got real jobs because you know, money.
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Re: Loftar & Jorb

Postby Anon9k » Sun Feb 09, 2014 11:43 pm

I don't get whining about Loftar nuking this well. It was a case of bugusing? Yep. What do you want, a medal for exploiting it? Loftar did everything right.
About "free water for noobs": yeah sure it's quite possible you would give it for free (if we forget about Ramo being jew in everything), but even little poor newbies are not an excuse for using bugs. Even "a little bit", even a few q higher is breaking the natural order of the current world, and you can't get excuse for doing that telling stories about poor newbies.
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Re: Loftar & Jorb

Postby ramones » Mon Feb 10, 2014 1:24 am

I already stated that I don't mind that he fixed it, but I do mind that he ignores bigger fishes while dealing with something that is far from important. Jew or not ¦]
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Re: Loftar & Jorb

Postby Lord_of_War » Mon Feb 10, 2014 1:26 am

Dont tell adolf
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Re: Loftar & Jorb

Postby Eemerald » Mon Feb 10, 2014 2:38 am

Anon9k wrote:I don't get whining about Loftar nuking this well. It was a case of bugusing? Yep. What do you want, a medal for exploiting it? Loftar did everything right.
About "free water for noobs": yeah sure it's quite possible you would give it for free (if we forget about Ramo being jew in everything), but even little poor newbies are not an excuse for using bugs. Even "a little bit", even a few q higher is breaking the natural order of the current world, and you can't get excuse for doing that telling stories about poor newbies.


it wasn't just for poor newbies it was a community project. I don't see what ramones trading has to do with this, it was xcoms project to do free water and nothing to do with ramones being a jew or not.

he nuked the well, which was a big loss for us, and that fine, we knew it was coming, a thread on the bug was being written, since previous reported bugs through pm were being ignored, but apparently someone got there first. we tested the bug and it shifted the well to increase the q. how is that breaking the natural order of anything?
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