barra wrote:DatOneGuy wrote:barra wrote:Solution: A crossroad never considers a tile covered by a different village claim "valid" for arriving on.
Simpler solution: "There is no room by that crossroad" if 10x10 tiles around it are full.
Simplest solution: No collision like a hearthfire.
The fact that there's no "upper limit" on how far out the teleport will search for empty tiles seems like an obvious oversight.
And all have their problems, search function.
They do! The new problems are smaller than the current big village-killing problem, though.
If the intent is for crossroads to be used as a siege weapon superior to a ram in nearly every way I have no problems with it, but I don't think that's the case.
Sure they're better to the average person, but you don't fix something by creating another problem, you fix it properly or you don't fix it
yet. loftar is very aware that it's broken, this same problem has allowed many other neat little bugs to come into place like the one that let us get into their nifty god-hall.
Fixing it means a lot of things will go wrong that are by no means small, while you can see this as a 'village killing' problem, you can extend your borders long enough where this literally just ISN'T a problem, you can also clog the inside of your walls with items.
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