Bug used to Break in and steal village

The worst monsters in the Hearthlands warp the fabric of space and time..

Re: Bug used to Break in and steal village

Postby barra » Thu Oct 14, 2010 3:38 am

DatOneGuy wrote:
barra wrote:Solution: A crossroad never considers a tile covered by a different village claim "valid" for arriving on.
Simpler solution: "There is no room by that crossroad" if 10x10 tiles around it are full.
Simplest solution: No collision like a hearthfire.

The fact that there's no "upper limit" on how far out the teleport will search for empty tiles seems like an obvious oversight.

And all have their problems, search function.


They do! The new problems are smaller than the current big village-killing problem, though.

If the intent is for crossroads to be used as a siege weapon superior to a ram in nearly every way I have no problems with it, but I don't think that's the case.
loftar wrote:You do appear to need a good trolling.
User avatar
barra
 
Posts: 446
Joined: Mon Jul 05, 2010 2:08 pm

Re: Bug used to Break in and steal village

Postby BadMotel » Thu Oct 14, 2010 7:28 pm

This just happened to me last night. We just dont have the resources to make a multi-layered wall and expand our village claim however many tiles, which wouldnt matter since they could just keep putting more signs down. As far as I'm concerned this is exploiting a bug and cheating. I'm not bitching about dieing, I'll come back, but know that whoever bugged into mothership, your uppance will come.
Today is a good day to die.
BadMotel
 
Posts: 105
Joined: Thu Jul 08, 2010 2:33 am

Re: Bug used to Break in and steal village

Postby Potjeh » Thu Oct 14, 2010 7:30 pm

Track down his hearth fort and fight fire with fire.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11812
Joined: Fri May 29, 2009 4:03 pm

Re: Bug used to Break in and steal village

Postby DatOneGuy » Thu Oct 14, 2010 11:32 pm

barra wrote:
DatOneGuy wrote:
barra wrote:Solution: A crossroad never considers a tile covered by a different village claim "valid" for arriving on.
Simpler solution: "There is no room by that crossroad" if 10x10 tiles around it are full.
Simplest solution: No collision like a hearthfire.

The fact that there's no "upper limit" on how far out the teleport will search for empty tiles seems like an obvious oversight.

And all have their problems, search function.


They do! The new problems are smaller than the current big village-killing problem, though.

If the intent is for crossroads to be used as a siege weapon superior to a ram in nearly every way I have no problems with it, but I don't think that's the case.

Sure they're better to the average person, but you don't fix something by creating another problem, you fix it properly or you don't fix it yet. loftar is very aware that it's broken, this same problem has allowed many other neat little bugs to come into place like the one that let us get into their nifty god-hall.

Fixing it means a lot of things will go wrong that are by no means small, while you can see this as a 'village killing' problem, you can extend your borders long enough where this literally just ISN'T a problem, you can also clog the inside of your walls with items.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Bug used to Break in and steal village

Postby Potjeh » Fri Oct 15, 2010 1:55 am

What exactly was the problem with making crossroads non-collidable for players?
Image Bottleneck
User avatar
Potjeh
 
Posts: 11812
Joined: Fri May 29, 2009 4:03 pm

Re: Bug used to Break in and steal village

Postby DatOneGuy » Fri Oct 15, 2010 2:42 am

Potjeh wrote:What exactly was the problem with making crossroads non-collidable for players?

Breakable by anyone who can warp there, makes all 'public CRs' so easy to grief it isn't funny.

In nople, again just one example this map but other people have marketplaces and I won't be surprised when another nople pops up one day or next map, this makes them straight up not work just like that.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Bug used to Break in and steal village

Postby sabinati » Fri Oct 15, 2010 3:26 am

then make them an authority object
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Bug used to Break in and steal village

Postby DatOneGuy » Fri Oct 15, 2010 4:00 am

Being unbreakable means you can grief with them by surrounding people with them. Not that it matters since we have :
Milestone griefing
Palisade griefing
Brickwall griefing
Statue griefing

All ways of griefing people by locking them in places.

However, people want to feel that something as important as CRs should be breakable and Villages are too safe for you to hunt down the LS and kill him just to get a hold of the village to break the CR.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Bug used to Break in and steal village

Postby Potjeh » Fri Oct 15, 2010 4:19 am

How can you wall people with them if they're non-collidable?
Image Bottleneck
User avatar
Potjeh
 
Posts: 11812
Joined: Fri May 29, 2009 4:03 pm

Re: Bug used to Break in and steal village

Postby DatOneGuy » Fri Oct 15, 2010 4:28 am

Potjeh wrote:How can you wall people with them if they're non-collidable?

Well I suppose in that case their only use would be to block people from building things then. :P
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

PreviousNext

Return to Bugs

Who is online

Users browsing this forum: Claude [Bot] and 0 guests