EnderWiggin wrote:Hm... It looks like player IDs that are sent to client from server are too big for int positive values, and become negative. But client code always expects it to be greater than zero. And if it negative it assumes it wrong and do nothing with it. I will look into a code and try to make client work with negative values.
Phaen wrote:This problem has resurfaced for me and everyone I know as well
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