Drinking from container closes it, eating dosn't

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Drinking from container closes it, eating dosn't

Postby Granger » Thu Aug 05, 2010 9:14 am

I can repeatedly eat from a container (chest, cupboard) with it staying open.
But when i drink something from it it'll close and i have to reopen it.

Would be nice if it would stay open when drinking too.
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Re: Drinking from container closes it, eating dosn't

Postby burgingham » Thu Aug 05, 2010 9:49 am

+1

I am annoyed by this all the time, no idea why I haven't made a thread for this by now.

Want this to stay in the bug section or should I better move it to the C&I?
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Re: Drinking from container closes it, eating dosn't

Postby Thijssnl » Thu Aug 05, 2010 1:07 pm

Very good suggestion Granger, I get annoyed by that as well, it takes so much longer than it should take to drink multiple times right now.

burgingham wrote:+1

I am annoyed by this all the time, no idea why I haven't made a thread for this by now.

Want this to stay in the bug section or should I better move it to the C&I?


Even though it isnt my thread, this is C&I, no question, so move :P
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Re: Drinking from container closes it, eating dosn't

Postby burgingham » Thu Aug 05, 2010 2:43 pm

Well I still let granger decide, besides loftar seems to look in here more often than in the C&I. The containers close everytime you do something where the hourglass appears btw, so crafting closes containers as well.
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Re: Drinking from container closes it, eating dosn't

Postby Granger » Fri Aug 06, 2010 9:24 pm

Tbh, i'm also not that sure where this should be.

I see it as a kind-of bug related to drinking.

I have my H&H free weekend (to gather the strength i need next week to then track down and kill all those who think that now would be the time to do things they shouldn't do), so currently i can't test if eg. a cauldron is deactivated when drinking something (from avatar inventory).

Maybe someone here could test it and post the result, so i can decide if C&I or Bugs is appropriate?
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Re: Drinking from container closes it, eating dosn't

Postby loftar » Fri Aug 06, 2010 11:05 pm

burgingham wrote:I am annoyed by this all the time, no idea why I haven't made a thread for this by now.

Maybe because it is obvious that I'm already painfully aware? ;)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Drinking from container closes it, eating dosn't

Postby Granger » Sat Aug 07, 2010 8:11 am

loftar wrote:
burgingham wrote:I am annoyed by this all the time, no idea why I haven't made a thread for this by now.

Maybe because it is obvious that I'm already painfully aware? ;)

I failed at mindreading. Again.

Damn.

Well, since you're aware of this i think this thread has expired in its usefulness.
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Re: Drinking from container closes it, eating dosn't

Postby loftar » Sat Aug 07, 2010 3:35 pm

Well, for the record -- the reason why it happens is because both looking into containers and drinking is time-extent actions, and I've generally made sure that no two such actions can be performed at the same time so as to not conflict. Eating, on the other hand, is instantaneous and thus couldn't really conflict with anything anyway, so it doesn't interrupt such actions. I do have a method thought out (but obviously not yet implemented) for the extension of that system to allow for certain classes of actions to be carried out simultaneously, however.
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Re: Drinking from container closes it, eating dosn't

Postby Granger » Mon Aug 09, 2010 12:42 pm

loftar wrote:Well, for the record -- the reason why it happens is because both looking into containers and drinking is time-extent actions, and I've generally made sure that no two such actions can be performed at the same time so as to not conflict. Eating, on the other hand, is instantaneous and thus couldn't really conflict with anything anyway, so it doesn't interrupt such actions. I do have a method thought out (but obviously not yet implemented) for the extension of that system to allow for certain classes of actions to be carried out simultaneously, however.


Having a cauldron 'open' (active interface) dosn't interfere with cooking tea (which seems to be time-extent)...
So why does having something with an inventory (containers, kiln, oven) opened have to be time-extent actions - especially since another toon can have the container open at the same time (unlike a cauldron) and mess with the contents?
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