Grelf wrote:Unfortunately that's how it works now. Just avoid hunting when the server is lagging, or try to focus on another activity. This is a risk most hunters are having to take.
Zamilpen wrote:Grelf wrote:Unfortunately that's how it works now. Just avoid hunting when the server is lagging, or try to focus on another activity. This is a risk most hunters are having to take.
The server is always spiking because Molkke is reacting to loftar's NIC afaik.
Grelf wrote:Zamilpen wrote:Grelf wrote:Unfortunately that's how it works now. Just avoid hunting when the server is lagging, or try to focus on another activity. This is a risk most hunters are having to take.
The server is always spiking because Molkke is reacting to loftar's NIC afaik.
If that is the case he should acknowledge the risks of having hunted during this period instead of trying to come back in time. Lag is a burden, yes, but if you go hunt when it's lagging, even if out of necessity, you're taking the risk of death, and you know it. Whoever doesn't want to take those risks should simply stay away from hunting until the lag issues stop or live with them. I can't see how he should have his character restored over this happening, it's simply not viable to restore everyone who died while affected by lag.
Onionfighter wrote:Grelf wrote:Zamilpen wrote:
The server is always spiking because Molkke is reacting to loftar's NIC afaik.
If that is the case he should acknowledge the risks of having hunted during this period instead of trying to come back in time. Lag is a burden, yes, but if you go hunt when it's lagging, even if out of necessity, you're taking the risk of death, and you know it. Whoever doesn't want to take those risks should simply stay away from hunting until the lag issues stop or live with them. I can't see how he should have his character restored over this happening, it's simply not viable to restore everyone who died while affected by lag.
I would replace hunting with "moving through the forest".