Screen size and graphical lag

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Screen size and graphical lag

Postby Shibi » Fri Jan 28, 2011 10:51 pm

I've had read that lots of people have problems with fullscreen mode, but i dont... in fact fulscreen mode works almost perfectly for me and besides conection lag from time to time i had no problems

But the normal mode (non fullscren) make the game very laggy and freezes, now im playing with gilbertus client and its exactly the same, the difference is that i cant take advantage of greater resolution mode, cause fulscreen mode, fix the screen to the vanilla size

I really really want to view more of the screen (the thing i most like of the game is exploring and gathering rare plants and things) but turning off fullscreen makes my game unplayable. I have tryed turning off the tread optimization (i have a nvidia)

Please help
Shibi
 
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Re: Screen size and graphical lag

Postby cobaltjones » Fri Jan 28, 2011 11:11 pm

Strange that your graphical lag is fixed by switching to fullscreen mode.

With gilbertus you're not supposed to use fullscreen mode, but rather just resize the game window to your desired size.

Perhaps check you've got the latest graphics drivers or something?
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Re: Screen size and graphical lag

Postby Shibi » Fri Jan 28, 2011 11:32 pm

I have the latest drivers of everything. Fulscreen mode with gilbertus looks weird because the screen is a little gliteched (eg: the menu that goes up and down with spacebar, when its down, i still can see the top of the buttons circle and acces my char window by clicking it) but the problem was in vanilla too. I dont care play while the game looks weird, but if i turn off fullscreen i cant play.

I dont know how to take a screenshot or where is stored, so if someone tell me how to doit i'll post a screen of this
Shibi
 
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Re: Screen size and graphical lag

Postby Shibi » Sun Jan 30, 2011 6:34 am

Im trying different clients, but is the same in all...

Im currently using Ender's clinet, someone could modify this client or other that have the night mode/gird mode/translator to be in 1024x768 when is in fullscreen?

It will really make a big difference to me
Shibi
 
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Re: Screen size and graphical lag

Postby Shibi » Mon Jan 31, 2011 1:13 am

Nobody have some clue that why fullscreen works fine, but not fullscreen works like cr@p?
Shibi
 
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Re: Screen size and graphical lag

Postby Shibi » Thu Feb 03, 2011 3:12 pm

I was using 16 bit colors, changing to 32 bit seems to fix the problem
Shibi
 
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