Changing a kin's name to nothing glitches char.

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Changing a kin's name to nothing glitches char.

Postby Sleep » Sun Apr 17, 2011 4:36 pm

So i was just dilly dallying along fighting my friend because we were stuck in the cellar when suddenly i decided to kin him to nothing and press enter for a fun screenshot of remembering.
Now you know what this did?
Made it so whenever i log into my char i get a black screen and only hear sounds.
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Re: Changing a kin's name to nothing glitches char.

Postby SacreDoom » Sun Apr 17, 2011 4:40 pm

Can confirm this.

(that means we both get druid's cloaks, right, jorb?)
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Re: Changing a kin's name to nothing glitches char.

Postby Sleep » Sun Apr 17, 2011 4:43 pm

SacreDoom wrote:Can confirm this.

(that means we both get druid's cloaks, right, jorb?)

I like that idea.
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Re: Changing a kin's name to nothing glitches char.

Postby Darki » Sun Apr 17, 2011 5:23 pm

Only crash i get is when i press enter when the name is empty . Works perfectly after logging back in <_<
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Re: Changing a kin's name to nothing glitches char.

Postby Sleep » Sun Apr 17, 2011 6:04 pm

Darki wrote:Only crash i get is when i press enter when the name is empty . Works perfectly after logging back in <_<

Mines majorly broken.
I guess if you use the normal client this wouldnt work?
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Re: Changing a kin's name to nothing glitches char.

Postby Darki » Sun Apr 17, 2011 6:07 pm

Yeah this doesnt happen with normal client.
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Re: Changing a kin's name to nothing glitches char.

Postby Sleep » Sun Apr 17, 2011 6:13 pm

Darki wrote:Yeah this doesnt happen with normal client.

nope
this happened with normal client :s
Code: Select all
javax.media.opengl.GLException: java.lang.IllegalArgumentException: Width (0) and height (0) must be > 0
   at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
   at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
   at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
   at haven.HavenPanel.uglyjoglhack(HavenPanel.java:349)
   at haven.HavenPanel.run(HavenPanel.java:378)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalArgumentException: Width (0) and height (0) must be > 0
   at java.awt.image.SampleModel.<init>(Unknown Source)
   at java.awt.image.ComponentSampleModel.<init>(Unknown Source)
   at java.awt.image.PixelInterleavedSampleModel.<init>(Unknown Source)
   at java.awt.image.Raster.createInterleavedRaster(Unknown Source)
   at java.awt.image.Raster.createInterleavedRaster(Unknown Source)
   at java.awt.image.Raster.createInterleavedRaster(Unknown Source)
   at haven.TexI.mkbuf(TexI.java:83)
   at haven.KinInfo.rendered(KinInfo.java:71)
   at haven.MapView.drawmap(MapView.java:921)
   at haven.MapView.draw(MapView.java:1047)
   at haven.Widget.draw(Widget.java:283)
   at haven.RootWidget.draw(RootWidget.java:61)
   at haven.UI.draw(UI.java:136)
   at haven.HavenPanel.redraw(HavenPanel.java:254)
   at haven.HavenPanel$1.display(HavenPanel.java:77)
   at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
   at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
   at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
   at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Last edited by Sleep on Sun Apr 17, 2011 6:15 pm, edited 1 time in total.
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Re: Changing a kin's name to nothing glitches char.

Postby cobaltjones » Sun Apr 17, 2011 6:14 pm

Ender's client has known issues with updating the kin list. This is probably related.
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Re: Changing a kin's name to nothing glitches char.

Postby CubeIce » Mon Apr 18, 2011 3:59 pm

Well I tried the same thing with Ender's client and nope, no black screen, no glitch.
EDIT: No crash either. :D
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Re: Changing a kin's name to nothing glitches char.

Postby SacreDoom » Mon Apr 18, 2011 5:21 pm

CubeIce wrote:Well I tried the same thing with Ender's client and nope, no black screen, no glitch.
EDIT: No crash either. :D


Did you change it to "Nothing" or blank?
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