i think the damage system for the weapons is not very smart as of now. as is understand it (please correct me if i am wrong) is the damage calculated by: weapon base damage + 1/3 strength.
the problem with that system is, that there is no real difference between the weapons, once you are a little more experienced because the base damage becomes insignificant.
my idea: change the strength-multiplier for the different weapons e.g.
stone axe: base dmg + 20%str
militia sword: base dmg + 25%str
soldier sword: base dmg + 30%str
12th bay axe: base dmg + 40%str
whats your opinion on that balance issue?