ElGato wrote:I was kidding

Bummer
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The way I see it is that Beehives:
-1- give out growth ticks at a specific rate.
-2- give them to the nearest crops that did not have one yet. (per crop growth stage)
That also implies that (with fast growing crops),
- if the nearest crops to a beehive(single) go into the next growth stage,
-- while other crops farther away from that beehive had no growth tick/bonus yet.
--- those others will not get served until the rest (inner crops) have hit there last growth stage. (with equal spaced(time) growth stages.)
Easy to see with one beehive, but same thing applies to multiple beehives use. (just harder to predict the final outcome.)
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That also explains why crops inside the range of a beehive don't grow up in the same way as they where planted. The beehive tick rate is the main/stronger factor here.
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mmm, giving it some more though. Placing the faster growing crops farther away from the beehive(s) and slower crops closer, should lower the change of this happening. (or doing it the other way around should make it worse. (concept of proof))
... Would be nice to see OP's full setup, If i'm right those failed crops are all at the edges of some beehive range(s). ...