Crash help

The worst monsters in the Hearthlands warp the fabric of space and time..

Crash help

Postby 1kd7 » Sat Oct 29, 2011 2:39 am

It says error

javax.media.opengl.GLException: javax.media.opengl.GLException: Error swapping buffers
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:349)
at haven.HavenPanel.run(HavenPanel.java:378)
at java.lang.Thread.run(Unknown Source)
Caused by: javax.media.opengl.GLException: Error swapping buffers
at com.sun.opengl.impl.windows.WindowsOnscreenGLDrawable.swapBuffers(WindowsOnscreenGLDrawable.java:132)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:197)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
1kd7
 
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Joined: Mon Oct 10, 2011 12:48 pm

Re: Crash help

Postby MagicManICT » Sat Oct 29, 2011 3:02 am

Best suggestion: Update your video drivers. Post your card chipset and manufacturer along with your driver version and number.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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MagicManICT
 
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Joined: Tue Aug 17, 2010 1:47 am


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