A little about criminal acts.

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A little about criminal acts.

Postby raketa1 » Mon Jan 09, 2012 9:13 pm

Here's a those little strange thingies i found out recently:
-foraging on the claimed ground doesn't leave any scents, but requires trespassing
-one can leave vile vapor of vandalism without vandalism skill learned by destroying other's barter stand
-one can steal other's items from the claimed area with only trespass (a little exploit with lifting objects and logging off)
anyone wish to continue?
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Re: A little about criminal acts.

Postby Flame » Mon Jan 09, 2012 9:15 pm

-one can steal other's items from the claimed area with only trespass (a little exploit with lifting objects and logging off)
anyone wish to continue?


But when you log off, the item fall on the ground. how can you move it then?
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Re: A little about criminal acts.

Postby raketa1 » Mon Jan 09, 2012 9:24 pm

They do, but some items (boats) are larger than 1 tile, so if u drop them on the corner of the claim part of them will be outside of it. Clear now?
I'm more confused by vandalism scents... Seriously, let it require vandalism learned to leave vandal scents!
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Re: A little about criminal acts.

Postby Flame » Mon Jan 09, 2012 11:55 pm

Got it.
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Re: A little about criminal acts.

Postby krikke93 » Tue Jan 10, 2012 1:00 am

raketa1 wrote:Here's a those little strange thingies i found out recently:
-foraging on the claimed ground doesn't leave any scents, but requires trespassing
-one can leave vile vapor of vandalism without vandalism skill learned by destroying other's barter stand
-one can steal other's items from the claimed area with only trespass (a little exploit with lifting objects and logging off)
anyone wish to continue?

1. Jup, but that's not rly a bug, it isn't a crime to pick some wild growing plants on someones claim. But it would be to easy if you just could without tresspassing.
2. Should really be fixed. Dangerous :s
3. This should also be fixed before to many abuse it.

Looks like flame has got a plan with this ;)
Hope you have a great day
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Re: A little about criminal acts.

Postby raketa1 » Tue Jan 10, 2012 2:00 am

Well, last one is only abusable when fire hits hard drive world begins. I really doubt anyone can and wish to use it now.
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Re: A little about criminal acts.

Postby bmjclark » Tue Jan 10, 2012 2:04 am

I did the last one in world 5 a bunch when i didn't have my palisade finished but i wanted my neighbors sausages he had stored in some small chests :lol: . Should for sure be fixed.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: A little about criminal acts.

Postby MagicManICT » Tue Jan 10, 2012 2:13 am

And every single one of these have been documented months (if not year+) ago. They're all mildly annoying at best and aren't game breaking. No cape for u!
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: A little about criminal acts.

Postby raketa1 » Tue Jan 10, 2012 2:29 am

Oh, I'm sorry, kind sir, but since I didn't find thread like this I would like to make one, may I?
I'm only trying to make a list of those criminal acts-related bugs in HnH, because this is a part of game that makes people die, and I would appreciate any additional information.
PS If they were known - they should've been fixed, isn't this a purpose of "Bugs" section?
PPS What cape are You talking about?
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Re: A little about criminal acts.

Postby Flame » Tue Jan 10, 2012 3:06 am

Looks like flame has got a plan with this


Yes. Never leave anymore chests near the claim borders.... 8D

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