Unaccessable cabin.

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Unaccessable cabin.

Postby g1real » Sat Oct 17, 2009 2:37 pm

Maybe something to check out, caketown has a cabin we can't walk into anymore (we collide with it too), at the east well, northernmost of the two. It isn't enterable either.
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: Unaccessable cabin.

Postby Fluffy » Sat Oct 17, 2009 6:25 pm

Something's probably blocking the door on the inside, like when you cover up a cellar with a loom and trap someone in the basement.
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Re: Unaccessable cabin.

Postby g1real » Sun Oct 18, 2009 11:55 am

No... how is that logical.

Unless somehow loftar suddenly codes doors being un-enterable if you put an object infront of it, very gamebreaking so to say.
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: Unaccessable cabin.

Postby Delamore » Sun Oct 18, 2009 3:19 pm

Did you build it before a crash?
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Re: Unaccessable cabin.

Postby sabinati » Sun Oct 18, 2009 3:21 pm

no it's been accessible for quite some time. i even made a cellar in it. now it's fubar though.
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Re: Unaccessable cabin.

Postby loftar » Sun Oct 18, 2009 3:23 pm

sabinati wrote:no it's been accessible for quite some time. i even made a cellar in it. now it's fubar though.

Huh, that seems weird enough. I'll have to take a look at it.
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